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Win, Place, or Show: How to make a Horse Racing Game Work Today

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Old 05-15-2009, 04:38 PM   #17
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A horse racing game, done right, would be awesome. Ability to run a stable, bid on past race winners, breed horses with different "DNA", train them up to refine them, race them , place bets on em. All online or off.
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Old 05-15-2009, 04:53 PM   #18
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Re: Win, Place, or Show: How to make a Horse Racing Game Work Today

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Originally Posted by Gossennator

Even better

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Old 05-15-2009, 06:49 PM   #19
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Hey, whats going on?

Is there a specific section on here that I should use to advertise my website? Just wanted to make sure I asked before posting about it ...Thanks!
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Old 05-15-2009, 06:54 PM   #20
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Controlling the racing could be much more than "jamming the X button," even on a 360 or PS3 controller. In fact, if a game like this tries to appeal to a horse racing fan (instead of just a casual gamer), I think the whole Wii & Nunchuk idea could be a big turnoff. If you ask me, the race aspect of a game like this would be perfect for those that have talked about using the tilt of the analog stick to determine speed. Let's say that you're riding a closer, you could start the race by pushing all the way forward. It might put you in the lead initially but you'll run out of gas very quickly. With that same horse though, if you only go half way and then wait until the right moment (which would vary based on the horse, distance, and race pace, among other factors) to "floor it" you'll get a bit of a speed bonus to help you catch the leader. That same tactic might not work though for a horse that is better suited for setting a faster pace by jumping out to a big lead and fighting off challengers in the home stretch. Some of these ideas were put in place by Gallop Racer already but it would be great to see horse "personality" play out more from race to race with the random "off day" thrown in where something causes the horse to run differently. Speaking of personality, that's what could make a game like this so interesting. In a car, if you tell it to turn left, it turns left but with a horse, if you try to steer it in toward the rails but it doesn't want to go there, it'll fight you and if you keep trying to do it, it might just quit altogether. Anyway, I'm all for someone trying to tackle this concept.
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Old 05-16-2009, 04:37 PM   #21
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"Horse Racing" For Intellivision was the game!

Thats old school my friends

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Old 08-30-2011, 07:17 PM   #22
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Just reading thread and I play a Horse racing / breeding sim and im sure not the only one, its graphics are nothing special but has great pelayability value and is very addicting, Also the average age of player would be mid 40's im 28 and alot of youngger guys play aswell very enjoyable as you socialise with the other players to try and sell horses or offer yours to them for stud. Try hoovesoffire.com tell the mod i sent you
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Old 08-30-2011, 07:26 PM   #23
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also in real time which got me hooked as i tryed a few on the net
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Old 08-31-2011, 04:11 PM   #24
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Re: Win, Place, or Show: How to make a Horse Racing Game Work Today

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Originally Posted by MrNFL_FanIQ
Most of the people who even care about Horse racing are either compulsive gamblers and/or old people. I don't the market is there for a video game.
I am not old and I am not a compulsive gambler, and I love horse racing. The only time I gamble is when I go to Saratoga once a year for a weekend.
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