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Nascar the Game 2013 Final Build out Today

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Old 07-24-2013, 07:25 AM   #1
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Nascar the Game 2013 Final Build out Today

Post your impressions

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Old 07-24-2013, 07:29 AM   #2
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Patch Notes:

Fixes
- Fixed crash in sound and renderer.
- Several community related issues fixed.
- Black flag for speeding in pit lane.

Controls
- Updated and added more controller types, including bodnar cables.

AI
- Speed increases for Non-plate tracks.
- Draft improvements for plate tracks.
- Improved brake checking.

Multiplayer
- Updates to surging at the start line.
- Ghosting of cars due to packet loss.

General
- Visual damage turned back on

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Old 07-24-2013, 01:29 PM   #3
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Re: Nascar the Game 2013 Final Build out Today

Those were patch notes from last week's patch. Today's patch notes:

Added
- VAC anti cheat system.
- 3 new highlights packages. Daytona, Kentucky and New Hampshire.
- Player name now appears on windscreen of career car.

Updated
- Paint booth interface.
- Fuel and Tyre wear can now be set independently.
- Laps led added to results screen.
- Ghosting of cars now takes into consideration distance from player.
- Voice chat now has a default key assigned.
- High Texture quality now only gives the player high resolution liveries, Ultra gives all cars high resolution liveries.
- Audio mix for speech changed.

Fixed
- Changes to sponsors that require consecutive wins.
- Tutorial fix to use 2013 cars.
- Invalid lap time penalties on Sonoma.
- Tyre blowouts have an increased detrimental effect to handling.
- Pitstop repairs now actually repair.
- Headlight and taillight numbers fixed across all texture qualities.
- Able to join a multiplayer game from an invite before pressing start.

Controllers
- CSR wheel and CSPv2 pedals working.
- Allow gears to be assigned, allowing separate shifters to be used.
- Fix for Microsoft Sidewinder FFB causing a drop in framerate.

AI
- AI balancing across all tracks.
- Fix for AI weakening as a race progresses.

Multiplayer
- Improved the collisions in the caution replays.

Crashes
- Fixed occasional crash on returning to race shop.
- Fixed specific crash on swapping controllers and reassigning buttons.
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Old 07-24-2013, 01:30 PM   #4
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Re: Nascar the Game 2013 Final Build out Today

And out of those, the ability to set tire wear and fuel use independently is HUGE for me. Also being able to assign gears manually means I can finally use my TH8RS instead of the connected CSR shifter on my wheel.

Those are big, big improvements for me.
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Old 07-24-2013, 02:41 PM   #5
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Quote:
Originally Posted by TCrouch
Those were patch notes from last week's patch. Today's patch notes:

Added
- VAC anti cheat system.
- 3 new highlights packages. Daytona, Kentucky and New Hampshire.
- Player name now appears on windscreen of career car.

Updated
- Paint booth interface.
- Fuel and Tyre wear can now be set independently.
- Laps led added to results screen.
- Ghosting of cars now takes into consideration distance from player.
- Voice chat now has a default key assigned.
- High Texture quality now only gives the player high resolution liveries, Ultra gives all cars high resolution liveries.
- Audio mix for speech changed.

Fixed
- Changes to sponsors that require consecutive wins.
- Tutorial fix to use 2013 cars.
- Invalid lap time penalties on Sonoma.
- Tyre blowouts have an increased detrimental effect to handling.
- Pitstop repairs now actually repair.
- Headlight and taillight numbers fixed across all texture qualities.
- Able to join a multiplayer game from an invite before pressing start.

Controllers
- CSR wheel and CSPv2 pedals working.
- Allow gears to be assigned, allowing separate shifters to be used.
- Fix for Microsoft Sidewinder FFB causing a drop in framerate.

AI
- AI balancing across all tracks.
- Fix for AI weakening as a race progresses.

Multiplayer
- Improved the collisions in the caution replays.

Crashes
- Fixed occasional crash on returning to race shop.
- Fixed specific crash on swapping controllers and reassigning buttons.
Thank you for the correct patch Notes.

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Old 07-24-2013, 03:06 PM   #6
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Re: Nascar the Game 2013 Final Build out Today

NP, thanks for the thread! I was actually coming to post it when I saw you got to it already..so props!
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Old 07-25-2013, 12:37 PM   #7
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One race at Phoenix in my career and I can tell you it's already miles ahead of the console version

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Old 07-25-2013, 01:44 PM   #8
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Re: Nascar the Game 2013 Final Build out Today

How so? I raced at Phoenix in my career and watched the AI wreck almost every lap in turn 3, and they'd stop in T2. Wasn't a lot of fun, to be honest.

Then I went to Vegas, and in a 27 lap race, I had nine cautions. You figure each caution is about 2 or 3 laps, and you get the picture--I had zero racing because the AI kept wrecking themselves, and it ended up with 2 or 3 GWC attempts and went into the 30+ lap range.

I was too frustrated to continue and flipped it off after that, but I'll go back to it with an open mind later, because those weren't impressive first experiences.
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