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Forum: NBA 2K Basketball 09-02-2016, 06:13 PM
Replies: 577
Views: 99,690
Posted By Jrocc23
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

That's great to hear. Wish it would be ala 2K11 where you had to push LS into them and X. Seems more realistic to me instead of just going in their direction.


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Forum: NBA 2K Basketball 09-02-2016, 02:27 AM
Replies: 577
Views: 99,690
Posted By Jrocc23
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

I am not sure how I feel about it either because a lot of people will be doing it. I can do it, but it's certain angles that made it hard to do on broadcast. And sometimes simply doing what you said...
Forum: NBA 2K Basketball 09-01-2016, 10:44 PM
Replies: 577
Views: 99,690
Posted By Jrocc23
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

I am wondering if the canned foul animations was reworked or at least tuned down so it wouldn't happen as much. One of the very few issues I have w/ the gameplay.


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Forum: NBA 2K Basketball 09-01-2016, 07:36 PM
Replies: 577
Views: 99,690
Posted By Jrocc23
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Which is why I believe it should have stayed the way it was. Back then I barely heard people talking about missing greens.


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Forum: NBA 2K Basketball 09-01-2016, 06:15 PM
Replies: 577
Views: 99,690
Posted By Jrocc23
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

I never believed in that comeback stuff people believed in. But the shot clock stuff from the CPU on HOF is still very real. Especially if another CPU player is the one guarding.


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Forum: NBA 2K Basketball 09-01-2016, 06:10 PM
Replies: 577
Views: 99,690
Posted By Jrocc23
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Green releases been in the game for awhile. The thing is in 15, I believe you started making them automatic so in 16 people started complaint about missing them. I wish you would have kept it how it...
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