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Forum: NBA 2K Basketball 09-05-2016, 09:28 AM
Replies: 577
Views: 99,682
Posted By Baebae32
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Guess its a waiting game then now haha. Thanks
Forum: NBA 2K Basketball 09-04-2016, 11:41 PM
Replies: 577
Views: 99,682
Posted By Baebae32
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Hey Mike I have one last question if you still check in on this thread....has there been any change to the effectiveness of the AI using the "ICE" mechanic in pick and roll situations. I ask because...
Forum: NBA 2K Basketball 09-02-2016, 04:33 PM
Replies: 577
Views: 99,682
Posted By Baebae32
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Awesome. Good to know. Thanks again for taking time to answer all the questions.
Forum: NBA 2K Basketball 09-02-2016, 02:31 PM
Replies: 577
Views: 99,682
Posted By Baebae32
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike another question of mine is...will the ability to split the pick and roll be available this year or in the future? I imagine it would be difficult to implement but it is a key component of guard...
Forum: NBA 2K Basketball 09-02-2016, 02:24 PM
Replies: 577
Views: 99,682
Posted By Baebae32
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Thank you kindly for the answer sir. Keep up the good work. Looking forward to playing yet another great iteration.
Forum: NBA 2K Basketball 09-01-2016, 10:37 PM
Replies: 577
Views: 99,682
Posted By Baebae32
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

You arent the only one who was waiting to hear the answer to the question you proposed. Ball screen rejection is a lethal tactic in real life. Hopefully the AI will grow to the point where there is a...
Forum: NBA 2K Basketball 09-01-2016, 08:40 PM
Replies: 577
Views: 99,682
Posted By Baebae32
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike, my question is will guys remain outside the 3 point line on drive and kicks and pitch ahead 3's. Last year had a lot of jumpshots with toes on the line for both the user and AI. Thanks in...
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