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Forum: NBA 2K Basketball 09-01-2016, 11:59 PM
Replies: 577
Views: 99,700
Posted By Bornindamecca
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

2 Questions, Mike.

1. I see you said that there are more contextual ball recovery situations on loose balls. I felt that ball pursuit and recover was one of the more underdeveloped areas of...
Forum: NBA 2K Basketball 09-01-2016, 03:33 PM
Replies: 577
Views: 99,700
Posted By Bornindamecca
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

I am not too grown or too sim to admit that I am extremely hyped for this. Been waiting on this one, since player personalities have been RNG on the court. I hope this expands into overall...
Forum: NBA 2K Basketball 09-01-2016, 03:17 PM
Replies: 577
Views: 99,700
Posted By Bornindamecca
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

We have to wait to see where the caps are, where the contests are, and how the other archetypes affect this situation. The whole point of a sharpshooting C is that they are tall and accurate. If...
Forum: NBA 2K Basketball 09-01-2016, 02:36 PM
Replies: 577
Views: 99,700
Posted By Bornindamecca
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

One of the biggest challenges of early feedback for 2k is that both player skill and player ratings(in most competitive modes and MyCareer) don't represent the endgame. People complain about shot...
Forum: NBA 2K Basketball 09-01-2016, 02:20 PM
Replies: 577
Views: 99,700
Posted By Bornindamecca
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

:woot: #Simnation

Here's my beef with HoF in the past: it encourages a form of play that is against most of the design of the game and a basketball sim overall. With dishonest ratings...
Forum: NBA 2K Basketball 09-01-2016, 12:52 PM
Replies: 577
Views: 99,700
Posted By Bornindamecca
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

The main thing for me, with a lot of the control, skill, rating and player differential issues comes down to differentials in player speed and agility. Quicker, smaller guards have not historically...
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