NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

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  • rEAnimator
    NBA Elite Developer
    • Jun 2010
    • 666

    #16
    Re: Exclusive Shooting Fundamentals Developer Diary HD

    Originally posted by Brandon Jennings
    Why are you guys ignoring the other thread?

    http://www.operationsports.com/forum...6-post113.html

    Will you ignore that too?
    Sorry about that. I completely agree with your points here, but my area of expertise is gameplay, animation and physics and I am not in a position to talk about online features for the game right now. That's why I left the questions unanswered.

    I'll be sure to bring up these concerns with others on the dev team.

    Comment

    • Brandon Jennings
      Rookie
      • Jun 2010
      • 30

      #17
      Re: Exclusive Shooting Fundamentals Developer Diary HD

      Originally posted by rEAnimator
      Sorry about that. I completely agree with your points here, but my area of expertise is gameplay, animation and physics and I am not in a position to talk about online features for the game right now. That's why I left the questions unanswered.

      I'll be sure to bring up these concerns with others on the dev team.
      But i'm sure you're in better position than I am to bring this to the attention of those in charge of this? I really appreciate the fact you checked it out and would appreciate it even more if you brought it to their attention. I've heard complains about this online every time i play team play.

      Thank you, i truly appreciate it and means a lot to the consumer when developers listen. Makes all the difference in the world, makes me want to support them.

      Comment

      • NELL86
        Rookie
        • Sep 2008
        • 70

        #18
        my honest opinion i think nba elite got potental to be the greatest hoop game of all time if everything comes together right wow what a impact this will make if i can control every aspect of my player

        Comment

        • funkysven
          Rookie
          • Aug 2003
          • 118

          #19
          Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

          Originally posted by jgraham9891
          reanimator, the bank shot shooting animation looks awkward. I feel like thats due to the shooting system. The shot is long when the player releases the ball later which is unrealistic, in actuality when you are coming down you lose power. Those bankshots look very unrealistic. What I am getting at is that in order to pull of a bank shot one should not have to release the ball later. It just doesnt make sense.

          Also the game needs a whole lot of new animations, that goes for the net, dunks, layups, fadeaways. I know its a work in progress so we will see.
          Did you even read what rEAnimator wrote at the top of this page?

          He said that new animations are being put in and this footage was captured before a lot of new animations were put in. So to say that the game needs a whole lot of new animations maybe true but you really should read the whole thread before making a statement.

          I do however agree with you in regards to the bank shot as it looks a bit funny because you have to force a shot long to bank it in. rEAnimator, can you make a bank shot without having to hold the shot stick longer and releasing on your way down?

          Comment

          • rEAnimator
            NBA Elite Developer
            • Jun 2010
            • 666

            #20
            Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

            Originally posted by jgraham9891
            reanimator, the bank shot shooting animation looks awkward. I feel like thats due to the shooting system. The shot is long when the player releases the ball later which is unrealistic, in actuality when you are coming down you lose power. Those bankshots look very unrealistic. What I am getting at is that in order to pull of a bank shot one should not have to release the ball later. It just doesnt make sense.

            Also the game needs a whole lot of new animations, that goes for the net, dunks, layups, fadeaways. I know its a work in progress so we will see.
            I agree with you on the shot power thing. We've had this discussion amongst the dev team about the power meter.

            Basically, an early release in real life should result in a lower powered shot. A late release in real life should result in a lower powered shot.

            However, people who play video games are trained to think of a power meter as just that. The longer you charge the power, the more power you'll get.

            Unfortunately these two ideas conflict.

            We've focus tested the two and for now the power meter remains as it is in the video. If you feel strongly about it one way or the other, voice your opinions, post a poll, make it known how you feel.

            The game isn't done yet so it is possible to have an influence.

            I cannot promise anything will change, but if you feel strongly about it you should make that known.

            We are listening.

            Comment

            • mharlem
              Banned
              • Jul 2005
              • 137

              #21
              Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

              Originally posted by jgraham9891
              reanimator, the bank shot shooting animation looks awkward. I feel like thats due to the shooting system. The shot is long when the player releases the ball later which is unrealistic, in actuality when you are coming down you lose power. Those bankshots look very unrealistic. What I am getting at is that in order to pull of a bank shot one should not have to release the ball later. It just doesnt make sense.
              Yea im not feeling the bankshots either.

              rEAnimator

              The art of the bankshot by Dwayne Wade


              Tim Duncan
              Last edited by mharlem; 06-29-2010, 08:51 PM.

              Comment

              • Germaino Insano
                Banned
                • Jul 2009
                • 8

                #22
                nba 2k11 is going to kill this game

                Comment

                • TheKasmar
                  Pro
                  • Aug 2009
                  • 955

                  #23
                  Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                  It it possible for me to brick a midrange shot? I dont just mean hitting the back of the rim. What determines the power of the shot? Is it always a late release?

                  Can the basketball hit the backboard as well? The physics of the basketball will play a big role in this game.

                  I like the control that's displayed in the video, but I'm also concerned to say the least. I cant wait to bust out half court shots.

                  Comment

                  • michaeljordanjr
                    Banned
                    • Jun 2009
                    • 972

                    #24
                    Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                    Anyone else excited about the purposely missing left or right aspect? I can now finally setup my center or forward for a tip in and miss exactly to where they're positioned.

                    VIVA LA REVOLUTION!!!

                    Comment

                    • TheKasmar
                      Pro
                      • Aug 2009
                      • 955

                      #25
                      Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                      Originally posted by michaeljordanjr
                      Anyone else excited about the purposely missing left or right aspect? I can now finally setup my center or forward for a tip in and miss exactly to where they're positioned.

                      VIVA LA REVOLUTION!!!
                      I want to brick a freethrow in a late game situation. I hope that same type of control is at the freethrow line.

                      Comment

                      • rEAnimator
                        NBA Elite Developer
                        • Jun 2010
                        • 666

                        #26
                        Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                        Originally posted by TheKasmar
                        I want to brick a freethrow in a late game situation. I hope that same type of control is at the freethrow line.
                        Yes, this works and it's awesome.

                        Comment

                        • rEAnimator
                          NBA Elite Developer
                          • Jun 2010
                          • 666

                          #27
                          Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                          Originally posted by TheKasmar
                          It it possible for me to brick a midrange shot? I dont just mean hitting the back of the rim. What determines the power of the shot? Is it always a late release?

                          Can the basketball hit the backboard as well? The physics of the basketball will play a big role in this game.

                          I like the control that's displayed in the video, but I'm also concerned to say the least. I cant wait to bust out half court shots.
                          You can brick a shot from anywhere. And yes, the ball can hit the backboard.

                          The shot off the glass you see in the video isn't programmed to happen that way. It's just creative use of the controls to get the ball to go where you want. It's all just physics.

                          So if you want to try and miss to the right because you have a power rebounder over there who is not being well guarded, go for it.

                          It's totally possible.

                          Comment

                          • fluent2332
                            MVP
                            • Aug 2005
                            • 1735

                            #28
                            Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                            Originally posted by rEAnimator
                            I agree with you on the shot power thing. We've had this discussion amongst the dev team about the power meter.

                            Basically, an early release in real life should result in a lower powered shot. A late release in real life should result in a lower powered shot.

                            However, people who play video games are trained to think of a power meter as just that. The longer you charge the power, the more power you'll get.

                            Unfortunately these two ideas conflict.

                            We've focus tested the two and for now the power meter remains as it is in the video. If you feel strongly about it one way or the other, voice your opinions, post a poll, make it known how you feel.

                            The game isn't done yet so it is possible to have an influence.

                            I cannot promise anything will change, but if you feel strongly about it you should make that known.

                            We are listening.
                            I disagree with this. In real life a quick release means a shot with more touch on it. Just because you released early doesn't mean your shot will fall short. Just like if you hang in the air to avoid an initial block and release late, it doesn't mean you're going to heave it with all your strength at the rim.

                            This was one of the best things about Live 10, the touch, balance and "feel" of shooting, because you could quick release at the perfect time and it flowed perfectly into a shot, or you could hold the release longer to gather your shot and make a more deliberate type of shot, ala almost a set shot.

                            If you are going for a sim game - touch, balance, feel, timing - 4 key components to shooting. Much more than too much or too little strength, which as a shooter in real life doesn't even really play into my mind when I'm shooting.

                            Comment

                            • rEAnimator
                              NBA Elite Developer
                              • Jun 2010
                              • 666

                              #29
                              Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                              Originally posted by fluent2332
                              I disagree with this. In real life a quick release means a shot with more touch on it. Just because you released early doesn't mean your shot will fall short. Just like if you hang in the air to avoid an initial block and release late, it doesn't mean you're going to heave it with all your strength at the rim.

                              This was one of the best things about Live 10, the touch, balance and "feel" of shooting, because you could quick release at the perfect time and it flowed perfectly into a shot, or you could hold the release longer to gather your shot and make a more deliberate type of shot, ala almost a set shot.

                              If you are going for a sim game - touch, balance, feel, timing - 4 key components to shooting. Much more than too much or too little strength, which as a shooter in real life doesn't even really play into my mind when I'm shooting.
                              It doesn't play into your mind because you've trained your body to release the ball at the appropriate speed based on how far away you are, and many other factors.

                              But when you do make a mistake, and you throw it long, or a little to the left, often times you know that you've done it the instant it leaves your hands.

                              This is the feeling we're trying to replicate with Elite. You'll get into a rhythm, feel the timing of the shot (not think about it) and know that you've made a mistake before the game shows you that it's happened.

                              I hear what you're saying about the timing of the release. We've chosen to simulate the power and angle of the shot using the mechanics described in the video. That does add timing elements to the game that don't necessarily exist in real life (it does to some degree, but like you said in real life you can compensate).

                              Hopefully you enjoy it and agree with the decisions we made when you try it out, but understand that there are trade offs that have to be made when building a game.

                              Comment

                              • dexvex
                                Rookie
                                • Jul 2007
                                • 208

                                #30
                                Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                                Originally posted by mharlem
                                Yea im not feeling the bankshots either.

                                rEAnimator

                                The art of the bankshot by Dwayne Wade


                                Tim Duncan
                                http://www.youtube.com/watch?v=de9u7...eature=related
                                Those are two really good looking bankshot but not never body shoots it like them . Take sheed for instance he hangs in the air and releases late similar to the one in the video. We just need a variety for different players

                                but yea the fadeaways need alot of work....

                                Comment

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