
Keep in mind Mr.Wang works on Gameplay so asking about other modes and features he did not work on may not be answered.
Just a couple of rules, please avoid complaints for example cpu shot making for my career which may be addressed in a patch or the server issues, I don't want this thread derailed. Feel free to ask your questions.

1. What improvements were made outside of signature sizeups for the dribbling system?
2. Player movements have a lot of momentum this year, how do I gain full control over him?
That being said, we still need to do a better job at tightening up movement on both ends of the floor. That's something you can expect from us going forward.
1. From the top of the arc, back out to the half court line.
2. Drive hard at a 45 deg. angle toward the free throw line extended
3. Hit the defender with a hard stepback move (Turbo+RS away)
4. At this point, if the defender has dropped too far back to take away your drive, you might have a nice look at a jumper. If he closes on your stepback, you can yo yo your defender by driving or doing a hard cross launch out of your stepback. Usually, the defender's momentum will give you just enough cushion to get by him.
6. Can you explain shot fatigue? When does it kick in?
Collision fatigue is a cumulative fatigue that drains with each successive collision in the paint (both body ups and contact shots.) The contact shot %'s drop a little bit each time there's a collision and it adds up over the course of the game.
For both types of shot fatigue, the badges and ratings you'd expect to matter obviously do, so the penalties are applied according to a player's real life abilities.
To explode out of the sig size ups, hold Turbo+Left Stick left or right toward the hoop.
The timing online is dependant on the quality of your connection. It should be identical to offline in ideal conditions. But if your connection is poor it might feel a little delayed.
The inbounding thing is a bit annoying. I swear we addressed this several years ago. It'll get added to the to do list, but I'm not sure when it will be addressed.
You should be able to draw charges on dunk attempts. I've seen several throughout development.
As to how they work, that's a loaded question that would take way too long to answer. For Get Shooters Open you have to be patient. If you rush your offense you might not be giving your teammates enough time to run your shooters off screens. For the Play Through POE, you should see more play calls for the player you choose. Also if you run your offense through him properly you'll get bonuses to your attributes... many of the POEs work that way.
Favorite sig size-up would probably either be kyrie's or Jamal Crawford.
Yes, I'm working with my shots engineer on CPU 3PT attempts. We're getting close to NBA averages but are still tweaking
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