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Association Mode 2.0: A Jewel Still in Need of Some Polish

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Old 10-21-2008, 01:01 PM   #9
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No new stars leading to diluted talent pools is probably the biggest problem facing franchise modes these days. CH2k8 did a decent job, but even with that game there was not enough balance of top recruits (all guards and undersized big men). In one Madden 2007 franchise I had a few years back, I had the highest ranked player in the league at every single position, without exception. And often times, the 2nd ranked player was a good 10 points lower. Just ridiculous. I hope developers start paying attention to stuff like this. Great article.

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Old 10-21-2008, 04:09 PM   #10
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I have been playing 2K9 and have noticed some of the things that were talked about relatively early in my Association. To solve the problem of the lack of future marquee stars, 2K should take a page out of the book of EA's NHL series. In the last couple of games, they added a feature where the top one or two prospects would be labelled as FRANCHISE (after being scouted), instead of them all being TOP 5. Some years were deeper than others, but these FRANCHISE labelled players would have a chance to become mid 90 rated players or even 99's, but the really special LeBrons would only come around every 5-10 years.
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Old 10-21-2008, 04:27 PM   #11
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Re: Association Mode 2.0: A Jewel Still in Need of Some Polish

Quote:
Originally Posted by SoxFan01605
Good article. I would say that you seemed to focus almost purely on the CPU logic when looking at the negatives though. I'm not saying they shouldn't be addressed, because they are definite issues.To me though, because of the overall control 2K gives you in the player management area, you can at least manually adjust for these errors. What you can't adjust for is omissions.

I would add to your breakdown a "mising/disappeared" section. If this is really association 2.0 I should be able to fully manage my staff, facilities, atmosphere, etc. Little things like price adjustments, equipment upgrades for the locker room (for morale, health, and training boosts) and the ability to build a coaching staff to guide your team to the top are sorely missing. Everything added to "upgrade" the association mode was just window dressing. It's a letdown because it only shows you just what could have been, rather than what is.

There are lots of things you could polish about player negotiations, trades etc. Imagine how much more depth would be added if you couldn't trade for the player you wanted because you have a poor relationship with his team's GM? Or if negotiations break down because the player feels the coaching staff doesn't suit him? Flesh out what you have, and add what you hint at. Then I might feel 2K really upgraded association mode. Maybe this is their plan...I hope so. Right now, this is really "Association 1.1" at most. Actually add some tangible feature before you claim franchise dominance. This mode, while good overall (I don't mean to imply it's bad, by any means) was grossly overhyped IMO.
You're right on w/ this post. I agree that assoc. 2.0 is merely 1.1, or what 2K did to MLB 2K8...Make the menus look sleeker, but not add much more in terms of tangible franchise options (like adding cards, ugh).

I too would like to see them flesh out what already exists, and add to the financial aspects of the game.

Other than the new menu system, the player/team records, and changing the development drills around I don't really know what else was improved in association mode. It was over-hyped, but its still the arguably the best franchise mode out there...I guess The Show is another consideration.

Quote:
Originally Posted by JDK
I have been playing 2K9 and have noticed some of the things that were talked about relatively early in my Association. To solve the problem of the lack of future marquee stars, 2K should take a page out of the book of EA's NHL series. In the last couple of games, they added a feature where the top one or two prospects would be labelled as FRANCHISE (after being scouted), instead of them all being TOP 5. Some years were deeper than others, but these FRANCHISE labelled players would have a chance to become mid 90 rated players or even 99's, but the really special LeBrons would only come around every 5-10 years.
I love that idea...Thats awesome that an NHL game does that. That would be a welcomed feature.
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Old 10-21-2008, 04:34 PM   #12
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Re: Association Mode 2.0: A Jewel Still in Need of Some Polish

Quote:
Originally Posted by htfdthewhale
No new stars leading to diluted talent pools is probably the biggest problem facing franchise modes these days. CH2k8 did a decent job, but even with that game there was not enough balance of top recruits (all guards and undersized big men). In one Madden 2007 franchise I had a few years back, I had the highest ranked player in the league at every single position, without exception. And often times, the 2nd ranked player was a good 10 points lower. Just ridiculous. I hope developers start paying attention to stuff like this. Great article.
Absolutely. Great post.
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Old 10-21-2008, 05:35 PM   #13
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Re: Association Mode 2.0: A Jewel Still in Need of Some Polish

This thread needs to be sticked. Or atleast the article. It makes no sense after all these years that they still haven't gotten their Franchise Mode right and if they used the same formula u did, simming for 15 years, then they would know where they go wrong at.
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Old 10-21-2008, 05:39 PM   #14
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Re: Association Mode 2.0: A Jewel Still in Need of Some Polish

very good article.. i myself have played through a lot of seasons already.. and just to add, another one of the problems is that players dont decline as easily.. like kg and td were still around 90 when they were already 40..
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Old 10-21-2008, 07:34 PM   #15
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This is a great article. I too used to play those text-sim games and loved the realistic outcomes and watching great ai in progess. My blog http://nba2kwishlist.blogspot.com/ also goes into many of the features I want to see in the 2k series. My wishes are with the modes inside association, but you are right...it's whats under the hood that makes it standout from a sim perspective. If you can't rely on the AI for your team management, how can you rely on it to give you (sim) years of opponent team mgmt with high enough quality to be believable and reliable. I don't want to spend hours managing my team, scouting players and then find a loop hole where the computer fails to resign a "franchise" player. Or better yet, if you are trying to rebuild with the draft, you can't find a franchise player, build his stats too quick to be believable or steal one away from a poor ai's team managment. For most games i think over the past years, its all about "looks first" then depth second. Sounds like my past relationships. Anyway, take a look at my blog, make commments and together with awsome articles like this, we can make association the best it can be...
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Old 10-21-2008, 09:48 PM   #16
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Re: Association Mode 2.0: A Jewel Still in Need of Some Polish

For those who have started a season already, is progressive fatigue still in the game?

For example, in previous years you had to manage your players minutes during back to back games and 4 games in 5 nights type scenarios.

This was my favorite feature while playing season mode, it really made you watch the calendar.

I hope it's still in this year.
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