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Major League Baseball 2K9 Hands-On Preview

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Old 02-24-2009, 09:10 PM   #129
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Re: Major League Baseball 2K9 Hands-On Preview

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Originally Posted by Bigtonyclark
Random question that I don't feel deserves a thread, but is a Live gold account required to use 2kshare?
Anyone?
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Old 02-24-2009, 11:59 PM   #130
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Re: Major League Baseball 2K9 Hands-On Preview

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Originally Posted by Bigtonyclark
Anyone?
I know from experience that in NBA 2K9 you do not need a gold membership to utilize the 2K Share feature. Playing online, yes, but if you are just utilizing the 2K Share feature then a gold membership is not necessary. I would suspect that since this is the same 2K Share used in VC's NBA title, the same stipulations will apply.
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Old 02-25-2009, 12:41 AM   #131
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Re: Major League Baseball 2K9 Hands-On Preview

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Originally Posted by Bigtonyclark
Anyone?
if it's anything like the EA locker then i wouldn't think you need a gold to do so, i haven't played a 2k game that had 2k share but from what i read it is the same thing as EA locker so it has to do with the game not MS Live in general
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Old 02-27-2009, 10:08 AM   #132
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Re: Major League Baseball 2K9 Hands-On Preview

Okay, SO I have heard about the CPU hack fest in a couple of posts. Do they actually swing and miss at some, or do they ALWAYS make contact?


Does this hacking apply to balls outside the strike zone? Is it possibly to get the CPU batter to go fishing after stuff off of the plate?

What's the homeruns like? More realistic? or still a bit of a slam fest?

CPU baserunning. More aggressive? LAst year the cpu stolen base was a non factor.
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Old 02-27-2009, 10:14 AM   #133
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Re: Major League Baseball 2K9 Hands-On Preview

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Originally Posted by Scottdau
I am lucky I have a 360 and PS3, so I hope the PS3 and 360 are the same though. So I don't know which one to get. I have a feeling the 360 one will be a little better. So who knows.
definitely get the 360 version. I notice with the PS3 version (demo) there are a lot of jagged lines especially with player shadows...doesn't look too great... plus 2K develops first on the 360 and ports over to the PS3...plus, since you have both systems, why not have one baseball game for each system...
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Old 02-27-2009, 10:33 AM   #134
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Re: Major League Baseball 2K9 Hands-On Preview

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Originally Posted by sportyguyfl31
Okay, SO I have heard about the CPU hack fest in a couple of posts. Do they actually swing and miss at some, or do they ALWAYS make contact?


Does this hacking apply to balls outside the strike zone? Is it possibly to get the CPU batter to go fishing after stuff off of the plate?

What's the homeruns like? More realistic? or still a bit of a slam fest?

CPU baserunning. More aggressive? LAst year the cpu stolen base was a non factor.
1. No, they don't make contact on everything. In fact, it's quite easy to get them to miss...especially on breaking balls.

2. Yes. You can get them to fish on pitches outside of the zone.

3. On default, it's still a bit easy to jack HRs still, but the bright side is that the CPU will get more hit variety and can score on other stuff besides HRs. In fact in the bunch of demo games I've played, the CPU has yet to jack one out.

4. CPU WILL run on you. Baserunning threats feel like threats. Crawford and Upton ran all over me. That said, pickoffs are a bit easy, so we'll see how that turns out.

Bear in mind this is all based on the demo. The logical thinking is that you can adjust some of this in the final retail version.
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Old 02-27-2009, 11:22 AM   #135
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Re: Major League Baseball 2K9 Hands-On Preview

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Originally Posted by SoxFan01605
1. No, they don't make contact on everything. In fact, it's quite easy to get them to miss...especially on breaking balls.

2. Yes. You can get them to fish on pitches outside of the zone.

3. On default, it's still a bit easy to jack HRs still, but the bright side is that the CPU will get more hit variety and can score on other stuff besides HRs. In fact in the bunch of demo games I've played, the CPU has yet to jack one out.

4. CPU WILL run on you. Baserunning threats feel like threats. Crawford and Upton ran all over me. That said, pickoffs are a bit easy, so we'll see how that turns out.

Bear in mind this is all based on the demo. The logical thinking is that you can adjust some of this in the final retail version.

Yeah, the one pain in the behind last year was the CPu offense being dictated on whether or not they could jack one out.

I'd pitch a 3 hitter and have 3 of the hits be solo shots.

Im also hoping that the cpu and the user can work the count some as well
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Old 02-27-2009, 11:36 AM   #136
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Re: Major League Baseball 2K9 Hands-On Preview

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Originally Posted by BrianFifaFan
Thanks Steve for the preview, and thanks for talking about the framerate. This seems to be a problem with 2k's games as of late, NBA2k9 was just a mess in this regard. I just don't get how they went from buttery smooth framerates early in this gen, to the herky-jerky mess it is now. Maybe they need to stop adding "sig styles" until they get a decent rendering engine. I'm gonna take a "wait and see" on this one......
It's been speculated that NBA2K is still on a last-gen build. I wonder if all 2K sports games can say the same.

Maybe it's time they rebuilt their engines from scratch specifically for the 360 and PS3?
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