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How a Design Element From Fallout 3 Could Make For a Great Football Game Innovation

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Old 04-12-2009, 03:12 PM   #9
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as some kind of niche game, i guess its kinda interesting. As the main gameplay of say madden?? No freaking way thats ridiculous.
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Old 04-12-2009, 11:56 PM   #10
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Ok, sorry for misunderstanding you Bill.

I think that would work best for a game like QB Club or whatever that old game was called, where the entire thing is more about being the QB. Still, I'm not too sure I could ever play a game that was constantly pausing even if only momentarily.
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Old 04-13-2009, 01:32 AM   #11
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Re: How a Design Element From Fallout 3 Could Make For a Great Football Game Innovati

One of the most realistic features EA got right a couple of years ago was the passing cone...and they took it out.... It was a great feature....a user could look off a Saftey....and if a player had a horrible QB, as well as back up QB, he would have to adjust his offensive approach just like in the NFL.... more running plays, play action rollouts..etc...
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Old 04-14-2009, 03:55 PM   #12
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sorry dude, you were making great points until you started talking about zooming in on a reciever and pausing while the play is going on. If i wanted that i'd play Halo.

How about this for a concept if the QB has a 95 rating he completes 70% of his passes. And if a QB has a 78 rating then he completes 50% of his passes. KISS, keep it simple stupid.
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Old 04-20-2009, 06:03 PM   #13
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Re: How a Design Element From Fallout 3 Could Make For a Great Football Game Innovati

I love this idea. But it's not arcade-y enough, so most won't like it.
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