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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-24-2010, 09:19 AM   #33
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Re: NBA 2K Patch Impressions Thread

Quote:
Originally Posted by Noles4ever
Is this the patch that was talked about yesterday at 4 pm?
yeah it is

initial impressions:
-contact is a lot better
-the boxing out makes things so much more realistic and it also helps the guards get more boards if they have position
-although offensive boards seem non-existent - slider tuning TBD
-forcing the CPU to pass out of a shot or layup forces a lot of turnovers now which is realistic

Last edited by BroMontana82; 11-24-2010 at 10:01 AM.
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Old 11-24-2010, 09:23 AM   #34
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Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

Quote:
Originally Posted by quinlew
well thanks mods lol. i was sooo tired of hearing all the complaining and bickering back and forth it was just redundant and pointless. theyre mostly like children over there. im glad im able to find a place where i can just ask for advice and not be called an idiot 20 times before i get any help haha.


how would i know if its corrupted?? would i know just from not being able to use him post patch?
i agree, that place is horrible.

and welcome to OS. i think u will like it here. just stay out da Madden Forums from July till October. lol

alright just played a quick game to get the feel of things. Bucks at my Lakers. default Sim (with a few tweaks) All Star.

custom music works wonderfully! thank god. lol

still no Walk up animations for those wondering.

no more sky high rebounds. Bigs jump at the correct height. YaY!

cpu offense was ran much better. role players were not jacking up 3's just because they were wide open. in fact, on one play Maggete was wide open at the 3 point line but instead drove hard to the hoop and got the foul.

although it is toned down, u will still see the cpu throw a full court pass to a guy streaking down court. i play on Broadcast cam so i cant even see this dude on screen so its a easy 2 points for them. gotta lower that Pass Accuracy slider.

SHOT STICK TIMING feels better.

for us ps3 folks, you can now SEE your choice of whether u want to call a 20 or full timeout.

saw some new animations when controlling a Big inside and shooting over a shorter defender.


overall, game feels great! i will be starting my Franchise today!!!!!
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Old 11-24-2010, 09:26 AM   #35
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Re: NBA 2K Patch Impressions Thread

1. CPU seems to be a tad bit more turnover prone without me playing out of control and going for the ball like crazy. Very good to see (on Pro). Led to some nice fast breaks for the Clippers. Send it in Blake!!

2. Contact animations are more prevalent and pretty well done from what I can see so far

3. Nice to see the Cavs' court fixed. Nice!

4. Trajectory is improved on baseline shots that don't doink off of the side of the backboard. Witnessed this on two different occasions with Blake and with Varejo.

**Why is that orange cursor still on the replay. I hate that thing. We should have the option to click off of it and make it disappear like in previous years (post patch).

Outside of that. One helluva hoops game!!
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Old 11-24-2010, 09:28 AM   #36
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Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

Quote:
Originally Posted by quinlew
this is my first post on this forum but ive looked through the overall feel and vibe of the users and it seems that yall are waaaaaayyy more respective of one another than on the 2ksports forum.
Congrats and welcome. Stay cool about your opinions and level headed and you'll enjoy your experience over here.

Quote:
Originally Posted by bailey4mvp
Been trying to download the PS3 patch but my PS3 just keeps beeping and then nothing, it only does it when i go into the game and select to downloaxd the patch.

Any ideas anyone?
Did you get it to work? Any blinking colored lights, or anything other then beeps? How many beeps are you hearing?



A ton of mixed reactions to the new patch this morning. It looks overall positive though, so tha's good. I can see where the playcall thing in My Player would annoy. Luckily for me I need the cpu to call the plays or else I'd be lost! LMAO

Although if I didn't get the ball much I'd be bummed out. We'll see though.
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Old 11-24-2010, 09:38 AM   #37
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Re: NBA 2K Patch Impressions Thread

oh man i think im going to start my association over again then all the good things im hearing. and i am 75 games into the season. THANK YOU 2K... Darn shame im at work right now urrgh
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Old 11-24-2010, 09:39 AM   #38
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Re: NBA 2K Patch Impressions Thread

hey. i was wondering whether it is necessary to restart an Association for the fixes to apply? Has anyone tested this?

Thanks!
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Old 11-24-2010, 09:43 AM   #39
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Re: NBA 2K Patch Impressions Thread

Quote:
Originally Posted by insideoutside15
Just simmed through 2015 in Association. The coach firings have indeed been fixed, but I noticed in the second season there were still only four trades the entire year, plus none in the following draft. It did go back to normal afterwards, so it seems like an isolated incident. I actually forgot to check for the home/away record splits, whoops. Drafted players overall ratings as a whole have been reduced too, but there's still some absolute studs in there. The first overall pick in 2011 was an 87 overall point guard. He didn't ever really improve from there though.

The one thing that's still in Association that bothers me is free agency gets broken after a couple of years. Through the first four years everything looked okay, with the only player I'd really call a star hitting free agency being Monta Ellis. The year after that was a little too much though. There were five players rated 90 or above and another fifteen players rated 89-80. Beneath that is the usual smattering of players rated in the mid-70s wanting eight million per year. This leads to a lot of these players remaining in free agency at the start of the season, including two generated players rated at 91 overall who average 20/10.

It's certainly irritating, but it's not really a dealbreaker. I figure that if I play every single game plus playoffs I'll MAYBE get through one season by the time The Show 11 starts stealing away playing time. Onto gameplay!
This is what I'm waiting to read more about (Association fixes).
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Old 11-24-2010, 09:51 AM   #40
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Re: NBA 2K Patch Impressions Thread

My initial impression is that I've wasted a lot of time on myplayer;

My experience with my pointguard (72 overall);
Last night I was in the rookie game, followed by the all star game, avged 38 points, 9 assists, 3 steals through those games. Log on to xbox live this morning, patch and.. Through 2 games against teams my team was 2-0 against I avged 16 pts, 4 assists, 1 steal. That's a huge down, the automatic play calling is brutal, when I get 10 pts in the first quarter (trying to draw a dbl team for easier assists) they automatically move me to SG. In order to receive the ball as SG I must do the play that is being called, which means 60% of the time I don't get the ball, even with the highest PPG and FG% in the nba on his myplayer.
As my guy is 5'7" with capped quickness and speed, a long with capped hands, most of his points rely on the fast break. Taking ~5 seconds to go from rack to rack it used to be basically only mildly contested dunk. Now they don't even try to pass it to me; absolutely horrible. I can't imagine a situation where someone who can beat everyone upcourt wouldn't get the ball on 90% of fast breaks. I got 2 fastbreak buckets between the 2 games, compared to averaging 13 per game prior.

My experience with my SF (92 overall);
Absolutely horrible. Went from about 50 points per game (45-60ish, depending on who playing) to about 28-32. The shots that the play calling was giving me were reading as "Bad Shot Selection" from mid range, even with capped mid ranged shooting skills. I was shooting 74% with ~50 pts a game with mostly jumpers, after this patch it looks like I'll be shooting 45% with 30 pts a game.


In general I'd love to see the automatic play calling go, it's just aweful. Beyond that the contested dunks are awesome. My 7' SF with 99 vertical (and capped off/def rebounding) is actually grabbing more rebounds than millsap (my sf is on the jazz) which makes a lot more sense to me. The rest of the changes seemed great.

So in short, if you don't want to read all of that, the major issues I have with this that are going to make me not play this game very seriously until fixed are;
Fast Break AI (If my guy is the only person down there why wouldn't he get a pass with 99 hands? This makes no sense to me. I can't call for the ball everytime (even though I catch it when I do) because once in awhile they actually do throw it down and for some dumb reason my guy quick-passes when they do if I'm trying to call for the pass)
Automatic play call; speaks for itself in how silly and pointless it is in myplayer. What's the point of telling people their basketball IQ if they don't need to have any basketball IQ to play the game anymore? Icing out key-players and key-playmakers because of their rating is terrible. If one player is shooting 70+% for the season there's no reason to throw the ball to someone who is shooting 20% and only making shots off of offensive rebonds.
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