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Originally Posted by Money99 |
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I really hope BAP and BaGM get a HUGE upgrade this year.
No more horrible stats. And I want a very deep BAP experience. Start in the CHL and work your way into the draft after 2-4 years in junior.
That also means, I don't want 40 TOI because I want it too. Give me the option for the coach to dictate my ice time and if I'm a rookie, then I get 8 minutes a game if I'm not ready.
No PP, no PK, no shifts if the game is on the line.
The presentation also needs to be overhauled for this as well. When playing BAP, I want to know what's going on around the league.
I want press conferences. Options to get into it with other teammates, coaches, etc.
I know I sound like a wet blanket, but seeing how little time the EA team has spent on the offline modes, I'm not going to hold my breath and I'm certainly not buying this outright.
Not only do these modes need a big facelift in order for me to buy, but the gameplay needs to become far more organic.
I should be able to tell the difference between playing the Wings or Canucks as opposed to the Flames or Bruins.
And I swear, if I see any goons or scrub players making blind, tape-to-tape, backhand passes while the CPU goes into Berzerker mode, I'm done.
I don't give a crap if goons can dipsy-doo in practice. There's a reason we never see it in a game. It's because they stink when playing at a high speed and against players that are really trying to stop them.
So NO dangling from John Scott! No threading needles from Zack Stortini! No sniping from Sean O'Donnell!!!!!
I still believe NHL07 had far better player type representation than the subsequent sequals.
Snipers sniped, danglers dangled and passers passed.
Since NHL09-NHL11, the CPU is able to do all of those things regardless of what kind of player it's controlling.
Enough is enough! No other GOOD sports game does that.
I don't see Brandon Inge hitting .560 in The Show. I don't see Steve Nash banging bodies in the paint in 2K11. I don't want to see guys playing out of their skin in NHL12 either.
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Just wow! You summed up all the frustrations about the BaP mode for the last few years. The only position we're you have a normal ice-time is in the net, but there's other problems with it so the mode isn't enjoyable.
I'm playing BaGM right now, and lock my player to RW. Do I have to say that seeing Zack Stortini or Jean-Francois Jacques doing "dekes" at the blue line makes me sick to my stomach? It's also frustrating to see Taylor Hall go for the deke in every offensive zone entering since the guy is more of a straight forward attacking the D type.
Problem with EA is always the same. They have so much "area" to work on that it's impossible to cover everything. I mean, you come up with a BaP mode and a BaGM mode, don't forget they have to work on the EASHL. Last year, since they we're working on UHL, they just added MasterCard Memorial Cup to the BaP and didn't anything else. Same deal with BaGM. The results was lackluster modes filled with bug and glitches.
This year, they come back with a vengeance (that's what been sold so far) on BaP, but I'm worried of the big announcement they have to make. If it's a new mode again, you can be sure there will be lapses in other areas. I'm just wondering if this year, since BaP and BaGM seems to be in top priority list, if UHL will have any tuning in NHL 12.
I'm sorry, but EA doesn't test the product before shipping out or they did without testing every aspect of the game. If they had just play a few games locked as a goalie, they would have understand how bad the AI was in this game. It's bad in NHL, it's even worse in AHL, and I won't talk about the AI in CHL, it's unplayable.
Once EA prove me wrong, I'll back off and apologize, but until then, since the huge revamp and money they made with NHL 09, this game as become more of a money cow than what we expect from EA.
Because, it's all about that. The game is good, but knowing what EA can really do, it left a sour taste in my mouth.