05-23-2012, 10:22 AM
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#13
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Rookie
OVR: 1
Join Date: Aug 2009
Location: B.F.E. Michigan
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Re: NASCAR The Game: Inside Lane Announced, Screenshots Included
Here is a list of confirmed features of the game straight from their own forums.
- The All-Star Race is in the game (in career mode) Only offline
- AI will push the user
- Exhibitions races offline only
- All star style qualifying is in for the All Star event
- Season mode, AND a career mode
- Improved Damage Model; Less tearing
- Special events in progress. Duels. And (Being worked into the game)
- Improved Career mode
- AI intelligence "improved"
- Paint booth, minor improvements
- Possibility of chrome wheels on the cars
- Pre-race presentation
- 16 car online lobbies
- More camera angles
- There will be a mirror
- Online lobbies "much improved"
- The counter no longer resets when new users join
- Online practice
- Online Qualifying
- You will no longer instantly DNF when you run out of fuel. You will continue to roll. (Most likely until either you hit pit road, or lose all momentum, or cross the line to finish)
- AI will serve black flags, just like the user
- Multiple racing lines
- Cars will overheat accordingly
- Improved physics system
- DNF's are in the game
- AI's are supposed to DNF after a hard accident
- You will be able to blow your engine
- Pit road will be on the proper side at Watkins Glen
- Longer burnouts
- Pit stops will be more realistic this year; Not as slow as they were in NTG: 11
- Going down pit lane, the AI will enter much smoother. They will also no longer cause accidents.
- Pit road animations work smoother
- No dedicated servers, although the online coding is "improved"
- AI Drivers will be able to use different schemes
- Split screen has been improved; You can use your customs. (Possibly change schemes as well)
- Expanded race weekend.
- New practice/qualifying setup editing features
- Correct spoiler design at Superspeedways
- Spotter/Crew Chief Chatter Improved
- Track Evolution throughout a race
- The game will NOT have the year in its title (hopefully soon we will learn what they plan on titling the game)
- Game will be shipped with the 2012 season.
- Added wheel options/other wheel compatibility issues also addressed
- AI Drivers will also be effected by tire wear, along with fuel usage
- AI difficulty "much tougher and closer to what we see every Sunday"
- In car brake bias is now adjustable
- Pit stop adjustments expanded
- Bristol has been "fixed"
- Tracks will be updated to reflect their repaved state
- Tire/Fuel/Brake wear is improved and in the game
- Career cars will be upgradable
- Will be able to use the clutch and assign to a button
- Your pit stall will be assigned to you as it was in NTG11
- Brake bias is adjustable
- You will be able to take spring rubbers in/out
- AI Will bump draft with you/follow you
- 41 AI cars while playing split screen
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Xbox Gamertag: mryaz88
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