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Top Five Reasons NCAA 13 Will Top Madden 13: #5 Player Customization

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Old 07-05-2012, 03:12 PM   #9
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Re: Top Five Reasons NCAA 13 Will Top Madden 13: #5 Player Customization

But they are missing a very common face mask in the Revo Speed 2Bar. It was in last years Madden and it's missing. No excuse.
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Old 07-05-2012, 03:17 PM   #10
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Re: Top Five Reasons NCAA 13 Will Top Madden 13: #5 Player Customization

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Originally Posted by volwalker
Player customization is important because FSU QB E.J. Manuel should not have dreads. Its ironic that you show that screenshot with this subject.
Does anybody know if we will be able to edit hairstyles foe in game( with helmets on not sideline cutscenes)?
Most players have RG3 type dreads not the predator dreads like the demo.
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Old 07-05-2012, 03:25 PM   #11
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Customization is HUGE!! Thats one of EAs BIGGEST problems, they need to make it so you can customize everything! They always find a way to ruin the most (fun)damental things in a football video game! The gameplay better be amazing, which I doubt but lets pray! Every year they mirage the game with gimmicks and then bam another year goes bye and then more gimmicks..........
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Old 07-05-2012, 03:29 PM   #12
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Re: Top Five Reasons NCAA 13 Will Top Madden 13: #5 Player Customization

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Originally Posted by N51_rob
Not a major selling point to me unless, rookies come into Madden looking a hot mess like they did in Madden 12. That said not being able to edit Numbers is huge annoyance. Especially in an online CCM, where the game doesn't automatically change numbers. I'm a little OCD about numbers, but it's not enough to be a selling point to me.

You do know these players have ZERO chance of being on Madden right? No import this year.
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Old 07-05-2012, 03:32 PM   #13
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Re: Top Five Reasons NCAA 13 Will Top Madden 13: #5 Player Customization

Editing rosters in NCAA is nearly half the fun for me. I love going through and making sure everyone has the right equipment to look as close as possible to their real-life versions.

Plus it's fun to change ratings throughout the season when certain players are having a breakout year.
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Old 07-05-2012, 03:49 PM   #14
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Re: Top Five Reasons NCAA 13 Will Top Madden 13: #5 Player Customization

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Originally Posted by PowerForce
You do know these players have ZERO chance of being on Madden right? No import this year.
Yeah, I probably didn't get my point across clearly. In madden 12 I didn't use NCAA rookies but the defualt one. There were always some that had huge shoulder pads, poor position equipment/helmets and wearing odd numbers base off position. This was with the EA rookies, which is all we have in madden 13. So I hoped they fixed some of those issues.
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Old 07-05-2012, 03:51 PM   #15
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Re: Top Five Reasons NCAA 13 Will Top Madden 13: #5 Player Customization

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Originally Posted by N51_rob
Yeah, I probably didn't get my point across clearly. In madden 12 I didn't use NCAA rookies but the defualt one. There were always some that had huge shoulder pads, poor position equipment/helmets and wearing odd numbers base off position. This was with the EA rookies, which is all we have in madden 13. So I hoped they fixed some of those issues.

Oh the generated rookies had all those issues?
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Old 07-05-2012, 04:03 PM   #16
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Re: Top Five Reasons NCAA 13 Will Top Madden 13: #5 Player Customization

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Originally Posted by PowerForce
Oh the generated rookies had all those issues?
sure did...im hoping they ironed this out. in ncaa when you get goofy looking recruit equipment you can atleast change it
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