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NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Old 08-20-2012, 04:29 AM   #169
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Van. IS the game better than 12 & even 11?
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Old 08-20-2012, 05:17 AM   #170
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Quote:
Originally Posted by eko718
Hey Vannwolf, got another question I'm hoping you can answer.

Having watched several of the gameplay videos out there it seems to me that everyone dribbles the ball quite similarly with the exception of the speed of the handle. When you played the game did you notice dribbling styles looking varied? I saw vids with guys like Battier doing crossovers that you'd expect a point guard to do. I also noticed Sefolosha doing some things that looked inconsistent with how he dribbles. Do we still have dribble packages in the game?
I second this question. Eliminating dribble packages would be a major step in the wrong direction
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Old 08-20-2012, 07:47 AM   #171
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Van, thanks for answering all this questions.

Do you know if the defensive icon is going to be there for online games?

For online leagues where auto defense is not allowed, would be very useful.
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Old 08-20-2012, 10:53 AM   #172
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Quote:
Originally Posted by eko718
Hey Vannwolf, got another question I'm hoping you can answer.

Having watched several of the gameplay videos out there it seems to me that everyone dribbles the ball quite similarly with the exception of the speed of the handle. When you played the game did you notice dribbling styles looking varied? I saw vids with guys like Battier doing crossovers that you'd expect a point guard to do. I also noticed Sefolosha doing some things that looked inconsistent with how he dribbles. Do we still have dribble packages in the game?
I have no idea if dribble packages are in or not? I did feel like I could do the same moves with everyone though if i did the same thing on the control stick:-( like you said though the speed of move is 1 difference along with player with not so great handles will lose the ball at times. Remember this is on pro and not simulation, but the next insight you will see with chris Paul and his dribbling moves looks just like him IMO. I really hope there are dribbling packages still for the CPU player and for play purposes!
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Old 08-20-2012, 10:53 AM   #173
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by setis
Van, thanks for answering all this questions.

Do you know if the defensive icon is going to be there for online games?

For online leagues where auto defense is not allowed, would be very useful.
No idea???
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Old 08-20-2012, 10:55 AM   #174
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by FluffyTonka
Van. IS the game better than 12 & even 11?
This game has potential to be better than both games combined. Only way to say it is it's a bigger jump from 12 than 11 was to 10. They addressed everything!
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Old 08-20-2012, 01:10 PM   #175
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by vannwolfhawk
This game has potential to be better than both games combined. Only way to say it is it's a bigger jump from 12 than 11 was to 10. They addressed everything!
That just sounds awesome. I'm one of those who thought 12 was better then 11 and fro what I've heard and seen from 13 it looks to be great!
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Old 08-20-2012, 05:11 PM   #176
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Quote:
Originally Posted by vannwolfhawk
This game has potential to be better than both games combined. Only way to say it is it's a bigger jump from 12 than 11 was to 10. They addressed everything!
Sounds great!
One thing that I didn't like about past 2k games was that some tendencies didn't have much impact on how the AI plays.
Most people might not care but it bugged me that when I edit touches in 2k12, say Kobe to 50 and Gasol/Bynum to 100 I would expect the AI to run the offense mostly through them.
Instead, apparently playcalling seems to be hardcoded to a large extend. Also, many plays simply break down because of bad design and end in an iso situation anyway.
Do you know if 2k has improved playcalling and situational awareness of individual players?
For example high post plays were completely useless in 2k12 because once a player was in position waiting for the ball he was slowly pushed out of position by the defender almost everytime which led to the AI offense completely shutting down.
Did the AI appear to be improved in that regard?

On a different note, I feel like touches shouldn't be determined by an individual tendency but rather by assigning them for a team via coaching settings, which seems more realistic to me because roles of players can differ depending on the team they play on. It's not a fixed number in reality.
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