Holy **** am I really in the Madden forum
Why yes I been lurking and keeping hush about these new features and additions.
First I wanna say yes the language used in the write ups is flat out comical. Aside from that though I believe the end goal they are attempting to achieve is a positive one.
Being able to regain balance instead of a predetermine fall down? Sure I'll take that.
Being able to chain together and flow more fluidly from move to move with out being trapped in a animation? Sure I'll take that too.
A more refined IE 2.0? Hell they better improve the horribleness that was IE1
Improved Block? Haven't we wanted this for a while
Better pursuit angles? This been discussed for years needing to be improved.
So while I agree you can jump all over the marketing team for using these "gamey" terms to describe the new features (Street Fight chain moves!! REALY?!!!?!) but lets also be honest and assess the situation not just based on the wording but the design premise.
These changes & improvements are positive ones!
Now for the negatives
The movement from the looks of it will still remain largely the same "skating" feel which is damn near a game killer for me. The game has to bring the weight and feel of players, if I don't feel connected to the field it is a complete immersion killer each and every single snap of the ball.
Next, defensive psychic-ness. This was a huge one for me. I played NCAA 13 from launch till about 2 months ago. Longest I've played a EA football game, but guess what NCAA did not have defensive mind reading as bad as Madden 13 had it. It was to the point that I traded madden in quickly and literally only played maybe 30 games. Every time I'd see a DB turn around and make a beeline for the ball with his back to the QB it infuriated me. There is no mention of there being a improvement on this front. I sure hope this has been addressed but by the sounds of it the defense will get only more psychic. Because if I know EA these new changes such as "heat seeking tackles", "better defensive pursuit angles", etc will instead turn into the defense reacting in a unnatural way.
So while I agree with the negative feedback many are giving because evidently they don't listen to what the customers want, but lets not jump down the "gameplay" developers just yet until we see how these changes act on the field rather than just reading the horrible choice of words the marketing team decided to use.