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Originally Posted by Big FN Deal |
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Players get scanned if they are available at events (for example the Pro Bowl) some simply don't want to. Basically EA gets what they can, when they can. It's not as easy as people may think it is.
I would like to get a field trip to Tiburon one day, so maybe I can understand the stuff they say. Can someone help an unreasonable consumer like me, with unrealistic expectations understand how Tiburon can add GameFace as a User function where all we need is a photo to scan a real face into the game but they need to physically scan every player live to get them in? I am not so ignorant as to be suggesting that the scanning they do live is the same as GameFace, what I am saying is, if they can't get the live scan why can't the use GameFace until they can?
I miss the days of being excited about what's next in football gaming, even with the new consoles releasing it's more impatience than it is excitement. I wonder how many people realize it's been at least going on 5 years "working hard on presentation", since M10, yet it's still likely not solid. I don't think making games is easy but damn, Tiburon isn't the only company doing it and they have been doing it for decades, so does everything have to take so freaking long and be constantly touted how hard it was?
"We added a sideline reporter and some other things, it feels more like a broadcast", glad to see they got around to that, considering we have been playing OTHER games and especially NFL games, that were like a real broadcast since at least 1999.
Maybe the Tiburon defenders are right and I'm just an unreasonable hatemonger and there is nothing Tiburon can do to satisfy me but reading both the info for NCAA and Madden I just don't understand what's so hard about emulating football. Not even the tech side but the creative process, when it requires ZERO creativity to copy something, it's like tracing versus drawing freehand. DeuceDouglas has put together some great presentation elements in his freaking FREE TIME and as terrific a job he has done illustrating it for everyone to see, they are all simply based on real network broadcast presentation of the NFL.
All this "whining" from me and I haven't even actually listened to the interview yet, do I even dare? lol
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I bolded the two lines I agree with the most.
I don't get how its acceptable for a studio whos been making a game for so long continue to say how hard it was.
In this interview Mike Young speaks as if it was hard work re-integrating things they've excluded from before... I just don't get how this isn't suable?
You hit the nail on the head with the second bolded comment... How on earth is it difficult to be creative when 75% of OS can think of great features that replicate real life and are based off of simple technology?
WE ARE DOING THEIR JOB FOR THEM. All they need to do is code it and sell it... Yet they 'find it difficult' or 'couldn't fit it in' despite being able to introduce some useless stuff pretty simply...