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NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Old 09-08-2014, 02:20 AM   #249
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

This new injury system sounds great, Has any work been done to played game injuries?
In the past they didn't occur very frequently. Most injuries occured during simmed games.
Also, are there any new injury animations or cut scenes?
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Old 09-08-2014, 03:41 AM   #250
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by DopeSean10
So no more CPUs signing a star pg if they already have a star pg??? Awesome! I hated it when I saw a team like OKC. Sign someone like Nate Robinson in the free agents an then see him not get any minutes...


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Yeah, OKC signing Nate Robinson is super unrealistic.



(I get what you were going for, but Nate Rob is not a star PG, nor would it be surprising if a contender signed him and didn't play him a ton)
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Old 09-08-2014, 07:18 AM   #251
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

I don't want to be funny hey, but NBA 2k15 sounds incredible.
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Old 09-08-2014, 01:03 PM   #252
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Quote:
Originally Posted by Danbo80
This new injury system sounds great, Has any work been done to played game injuries?
In the past they didn't occur very frequently. Most injuries occured during simmed games.
Also, are there any new injury animations or cut scenes?
Depends on your quarter length, but with default settings and a quarter length of 5-12 minutes, the balance we're trying to maintain from both played and simmed games is 1 injury per 4 games. You can adjust the sliders, of course, if you disagree with that ratio or just want to adjust your experience.
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Old 09-08-2014, 02:27 PM   #253
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by Leftos
Depends on your quarter length, but with default settings and a quarter length of 5-12 minutes, the balance we're trying to maintain from both played and simmed games is 1 injury per 4 games. You can adjust the sliders, of course, if you disagree with that ratio or just want to adjust your experience.
Hey Leftos, Idk if you can speak on this, but after you get injured (like spraining an ankle) will the player visibly limp while walking and running? In 2k14 it seemed like you could run full speed after w/ no limp. Also, do you know if it's possible for injured players to sit on the bench in street clothes or will that stay a glitch that was in 2k11?
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Old 09-08-2014, 03:48 PM   #254
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Remember what happened when story lines were introduced for draft prospects for Madden? We were no longer able to edit the draft classes. Can anyone confirm we are still able to edit them? Even with more control for faces etc?
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Old 09-08-2014, 05:03 PM   #255
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by jethrotull
Remember what happened when story lines were introduced for draft prospects for Madden? We were no longer able to edit the draft classes. Can anyone confirm we are still able to edit them? Even with more control for faces etc?
Draft Classes will be fully editable and sharable.
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Old 09-08-2014, 07:02 PM   #256
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Will we see 2K Share return?
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Last edited by vick4realz; 09-08-2014 at 07:04 PM.
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