I saw some things I liked in yesterdays screens and to some degree, the videos that I did like. The trees, bushes, tall grasses and objects looked fantastic. However (and I'm hoping this was a function of the compressed nature of the You Tube video) some of the fairway and particularly, the green textures looked unbelievably blocky! I think it was bad video because I was seeing a lot of artifacting, even though the video was running smoothly at what was said to be 1080p/60 FPS.
What I absolutely hated about it was that it was showing ball/follow camera only.... blech! Tiger Woods 14's broadcast camera was so bad that it left me no option other than to use ball camera, which I despise... and it was the worst implementation of ball camera I had ever seen in the series. While the RMPGAT ball camera looked better than Tiger 14's, it's still not something I could stand to play the game with for long. I have an idea they'll have a couple of options to ball cam, but until I see them in action, it's hard for me to get excited this game.
I was never able to embrace TW 14's diagonal swing, even though I liked the idea of having a difficult to master simulation difficulty mode. The diagonal swing mechanic seemed counter-intuitive to me for two reasons:
1.) it didn't register with my senses why I was having to swing from 8 o-clock to 2 o-clock to in essence, hit a ball straight.
2.) my senses kept telling me that if I did hit the ball with the swingpath I was taking - on scale - I would have hooked the ball across two fairways
Was it difficult to master? Sure it was. My scoring average went up drastically, but it felt more like it was because I was failing a thumbstick gymnastics exercise rather than performing an action that was to some degree modeling a golf swing in terms of bearing. Tiger Woods 10 had what I considered to be a great simulation difficulty without having to resort to something as drastic as the diagonal swing model... dial the club sweetspot % down to the mid to upper teens and I was doing good to hit 65% of the fairways and greens.
What we can't tell yet is just how difficult it's going to be to track the vertical axis when you want to hit the bail straight in RMPGAT, in Tour difficulty... well, with a stock controller anyway. It may be something closer to what I"m speaking of in my TW10, club tuner altered example than what we had in Tiger 12 and 13's Elite difficulty levels.
I'm willing to wait this out and see just how compelling the stock Tour difficulty option is going to be. It may NOT be the 90% FIR/GIR fest that many are using Tiger 12 and 13's Elite difficulty from which to extract that data. I understand what EA is trying to do in creating three base difficulties, but they've also left some options in there to allow those who want something more extreme to achieve it.