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Madden NFL 16: A Deeper Look At Penalties

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Old 08-26-2015, 03:06 PM   #49
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i have noticed this in the past, so im not surprised, Some penalty things you can move by 10 and its not a big diff , but one you notice. There are a few, i wouldnt move but 1 point at a time to test. Roughing the passer is def one, as well as facemask .
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Old 08-26-2015, 03:35 PM   #50
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Re: Madden NFL 16: A Deeper Look At Penalties

Quote:
Originally Posted by howboutdat
i have noticed this in the past, so im not surprised, Some penalty things you can move by 10 and its not a big diff , but one you notice. There are a few, i wouldnt move but 1 point at a time to test. Roughing the passer is def one, as well as facemask .
I think you should boost roughing the passer to 100. The dives the QBs take after barely being touched are beyond glorious. Jon Bois is going to have a FIELD DAY with these sliders, can't wait.
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Old 08-26-2015, 05:16 PM   #51
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Re: Madden NFL 16: A Deeper Look At Penalties

Any one seen Holding on the d yet? I have played 3 games so far are with holding on d at 60 and none yet.
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Old 08-26-2015, 05:28 PM   #52
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Re: Madden NFL 16: A Deeper Look At Penalties

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Originally Posted by Smallville102001
Any one seen Holding on the d yet? I have played 3 games so far are with holding on d at 60 and none yet.
Upthread:

http://www.operationsports.com/forum...6&postcount=37
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Old 08-26-2015, 05:29 PM   #53
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Re: Madden NFL 16: A Deeper Look At Penalties

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Originally Posted by ChaseB
I think you should boost roughing the passer to 100. The dives the QBs take after barely being touched are beyond glorious. Jon Bois is going to have a FIELD DAY with these sliders, can't wait.
Not even 100. I bumped it up to 55 just to get it above default and had Drew Brees flopping from a defender walking into him and their shoulders touching.
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Old 08-26-2015, 06:11 PM   #54
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Re: Madden NFL 16: A Deeper Look At Penalties

Okay, so this is a bit concerning.

After having several exhibition games with a decent (not great) number of penalties with the sliders at 50, I went into an online solo CFM to test out the gameplay there. The gameplay itself was fine (the Giants blew me out 44-20 - ran all over me and I threw 2 ugly picks), but the penalties...didn't exist. Not a single one.

Going to play another one (week 2) to see if that was just a fluke, because I hope the exhibition and CFM settings are truly the same.
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Old 08-26-2015, 06:29 PM   #55
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Re: Madden NFL 16: A Deeper Look At Penalties

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Originally Posted by bcruise
Okay, so this is a bit concerning.

After having several exhibition games with a decent (not great) number of penalties with the sliders at 50, I went into an online solo CFM to test out the gameplay there. The gameplay itself was fine (the Giants blew me out 44-20 - ran all over me and I threw 2 ugly picks), but the penalties...didn't exist. Not a single one.

Going to play another one (week 2) to see if that was just a fluke, because I hope the exhibition and CFM settings are truly the same.
The difference between the gameplay in play now and CFM has always been an issue for me.
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Old 08-26-2015, 07:32 PM   #56
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Re: Madden NFL 16: A Deeper Look At Penalties

Quote:
Originally Posted by bcruise
Okay, so this is a bit concerning.

After having several exhibition games with a decent (not great) number of penalties with the sliders at 50, I went into an online solo CFM to test out the gameplay there. The gameplay itself was fine (the Giants blew me out 44-20 - ran all over me and I threw 2 ugly picks), but the penalties...didn't exist. Not a single one.

Going to play another one (week 2) to see if that was just a fluke, because I hope the exhibition and CFM settings are truly the same.
Please do report back.
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