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Madden NFL 16: A Deeper Look At Penalties

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Old 08-26-2015, 08:29 PM   #57
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Re: Madden NFL 16: A Deeper Look At Penalties

Quote:
Originally Posted by ChaseB
Please do report back.
Yeah, this may be a thing unfortunately. 1 penalty in the second game - a defensive holding.

Going to test the worst case scenario on my next game - maxing all the penalties and unleashing what is hopefully chaos. Defensive Holding is the one penalty I can't tweak due to that strange bug, so I'm happy that that one appeared in the last game.

I know A&S is testing CFM penalties (and seeing them), but he's in offline CFM and not online - there may be a difference there.

Edit: LOL. Facemask on the opening kick return. This probably won't take too long....

Edit 2: Another facemask on the first scrimmage play.

Last edited by bcruise; 08-26-2015 at 08:37 PM.
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Old 08-26-2015, 08:55 PM   #58
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Re: Madden NFL 16: A Deeper Look At Penalties

Quote:
Originally Posted by bcruise
Yeah, this may be a thing unfortunately. 1 penalty in the second game - a defensive holding.

Going to test the worst case scenario on my next game - maxing all the penalties and unleashing what is hopefully chaos. Defensive Holding is the one penalty I can't tweak due to that strange bug, so I'm happy that that one appeared in the last game.

I know A&S is testing CFM penalties (and seeing them), but he's in offline CFM and not online - there may be a difference there.

Edit: LOL. Facemask on the opening kick return. This probably won't take too long....

Edit 2: Another facemask on the first scrimmage play.
What's the weird defensive holding bug?

Based on the edits, looks like maybe just boost them a bit more or it was all small sample I guess.
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Old 08-26-2015, 08:59 PM   #59
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Re: Madden NFL 16: A Deeper Look At Penalties

Quote:
Originally Posted by ChaseB
What's the weird defensive holding bug?

Based on the edits, looks like maybe just boost them a bit more or it was all small sample I guess.
The defensive holding setting doesn't stick when you leave the penalty menu in CFM. It resets to 50 when you re-enter.

3 facemasks and one block in the back with 5 minutes to play in the 1st quarter. I'll keep playing for a bit, but I may not suffer through this whole thing. Just want to see some other stuff besides facemasks.

At least one slider definitely works.
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Old 08-26-2015, 09:09 PM   #60
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Re: Madden NFL 16: A Deeper Look At Penalties

Yeah I think we're good. The total damage after 1 quarter:

3 Facemask

2 Block in back

1 "Roughing" the Passer (that hilarious looking flop by the QB)

1 Encroachment (legit, caused by CPU jumping into an OL)

If those happen in online CFM, I have no reason to believe the others won't if the slider's high enough.
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Old 08-26-2015, 09:33 PM   #61
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Re: Madden NFL 16: A Deeper Look At Penalties

Quote:
Originally Posted by bcruise
Yeah I think we're good. The total damage after 1 quarter:

3 Facemask

2 Block in back

1 "Roughing" the Passer (that hilarious looking flop by the QB)

1 Encroachment (legit, caused by CPU jumping into an OL)

If those happen in online CFM, I have no reason to believe the others won't if the slider's high enough.
Good to know, thanks bcruise.
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Old 08-26-2015, 11:18 PM   #62
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Are you initiating the offisides? I believe user initiated calls are not controlled by the sliders.

Sent from my Nexus 6 using Tapatalk
no i just don't like playing with the flags on
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Old 08-26-2015, 11:19 PM   #63
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Re: Madden NFL 16: A Deeper Look At Penalties

Quote:
Originally Posted by ChaseB
Please do report back.
This is true. Penalties on CFM work very different.

I never played play now, i went directly to CFM because i knew gameplay is not always the same. So after 11 or so games, of tuning penalty sliders and get around 6 per team avg. I decided to play a play now game. I couldn`t end it. Penalties were all over the place. I have some penalties sliders at 75 that worked perfeclty on CFM but for play now is too high.
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Old 08-27-2015, 12:41 AM   #64
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Re: Madden NFL 16: A Deeper Look At Penalties

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Originally Posted by booker21
This is true. Penalties on CFM work very different.

I never played play now, i went directly to CFM because i knew gameplay is not always the same. So after 11 or so games, of tuning penalty sliders and get around 6 per team avg. I decided to play a play now game. I couldn`t end it. Penalties were all over the place. I have some penalties sliders at 75 that worked perfeclty on CFM but for play now is too high.
Good stuff, thanks for the deets.
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