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NBA 2K16: Analyzing The Winning Trailer

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Old 08-27-2015, 01:49 AM   #73
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Re: NBA 2K16: Analyzing The Winning Trailer

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Originally Posted by ChaseB
Yeah FanDuel, Mitchell and Ness, Foot Locker (I think is there too?) I felt weird pointing out ads, but it's a good thing for immersion for sure.







Hey man, happy to hear you found the YT channel. Hope you enjoy the video. And 480p, here's my first-world problems response: "I COULDN'T SURVIVE WITH JUST 480P!"

Is there a time stamp for the Mitchell and Ness advertisement?
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Old 08-27-2015, 02:03 AM   #74
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Re: NBA 2K16: Analyzing The Winning Trailer

It's nice to know we can add our own ads this year. FSWest for the Clipps and Morongo Casino for the Lakers are at the top of my list. Well that and the real MSG-Chase logo at MSG along with TD Garden logo for Boston.
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Old 08-27-2015, 03:59 AM   #75
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Re: NBA 2K16: Analyzing The Winning Trailer

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Originally Posted by lakers24
It's nice to know we can add our own ads this year. FSWest for the Clipps and Morongo Casino for the Lakers are at the top of my list. Well that and the real MSG-Chase logo at MSG along with TD Garden logo for Boston.
Dunno man sounds too good to be true
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Old 08-27-2015, 04:24 AM   #76
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Re: NBA 2K16: Analyzing The Winning Trailer

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Originally Posted by 23
Dunno man sounds too good to be true
Unless they block the uploads we should be able to do it (though I expect it to be fine since it's the exact same system WWE 2k used last year). I remember reading we can upload our own ads and custom arena logo in the MyLeague blog.

Edit:Yep, knew I wasn't tweaking lol
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Full control over what advertisements play on the Scorer’s Table (note: YES, of course you can head over to our website and upload anything you want to display on the advertising boards of your chosen Scorer’s Table)....

Choose arena name logos (think STAPLES CENTER, ORACLE ARENA, etc.) by selecting one of ours or uploading your own.
Choose from a large selection of fonts and write whatever you want on the two baselines

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Old 08-27-2015, 04:28 AM   #77
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Re: NBA 2K16: Analyzing The Winning Trailer

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Originally Posted by lakers24
Unless they block the uploads we should be able to do it (though I expect it to be fine since it's the exact same system WWE 2k used last year). I remember reading we can upload our own ads and custom arena logo in the MyLeague blog.
Did wwe2k do that too
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Old 08-27-2015, 04:32 AM   #78
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Re: NBA 2K16: Analyzing The Winning Trailer

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Did wwe2k do that too
They did but only in extreme cases like if someone uploaded Chris Benoit or something the WWE wouldn't condone. Outside of that though you could pretty much upload whatever you wanted.
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Old 08-27-2015, 04:44 AM   #79
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Re: NBA 2K16: Analyzing The Winning Trailer

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They did but only in extreme cases like if someone uploaded Chris Benoit or something the WWE wouldn't condone. Outside of that though you could pretty much upload whatever you wanted.
Just wondering if they aren't licensed with TD garden or msg would they let us do it and share.

It's one of the features I want to fool with but it sounds too good to be true for a non modded game lol
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Old 08-27-2015, 10:03 AM   #80
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Re: NBA 2K16: Analyzing The Winning Trailer

Quote:
Originally Posted by bo_jax2000
Is there a time stamp for the Mitchell and Ness advertisement?
It's right where McLemore dunks the ball, roughly between 6:15-6:18.

Quote:
Originally Posted by lakers24
Unless they block the uploads we should be able to do it (though I expect it to be fine since it's the exact same system WWE 2k used last year). I remember reading we can upload our own ads and custom arena logo in the MyLeague blog.

Edit:Yep, knew I wasn't tweaking lol
Quote:
Originally Posted by lakers24
They did but only in extreme cases like if someone uploaded Chris Benoit or something the WWE wouldn't condone. Outside of that though you could pretty much upload whatever you wanted.
Quote:
Originally Posted by 23
Just wondering if they aren't licensed with TD garden or msg would they let us do it and share.

It's one of the features I want to fool with but it sounds too good to be true for a non modded game lol
I guess you would need full 32-team control though? Because I thought that was only at new arenas so wouldn't you have to move everyone? I know you can re-do jerseys etc. even if you stay in a city but does that apply to arenas too? Unless you can just create arenas and share them and force them to be the default arenas for places.
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