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NBA 2K16: Analyzing The Winning Trailer

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Old 08-27-2015, 02:01 PM   #81
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Re: NBA 2K16: Analyzing The Winning Trailer

Didn't 2K hire one or two guys from the PC modding community last year?
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Old 08-27-2015, 04:34 PM   #82
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Re: NBA 2K16: Analyzing The Winning Trailer

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Didn't 2K hire one or two guys from the PC modding community last year?
3

Leftos
Jaosming
Vlad zola jr
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Old 08-27-2015, 05:14 PM   #83
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Re: NBA 2K16: Analyzing The Winning Trailer

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Jaosming
Vlad zola jr
I like to think they hired them for their user names because all three of those are choice.
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Old 08-27-2015, 05:15 PM   #84
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Re: NBA 2K16: Analyzing The Winning Trailer

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I like to think they hired them for their user names because all three of those are choice.
Man... they could easily cast Zoolander 3 with those names
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Old 08-27-2015, 06:00 PM   #85
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Re: NBA 2K16: Analyzing The Winning Trailer

Thanks guys. What were their specialty. I know Leftos is the "franchise" guy. What about the other 2? I ask because it seems like a good bit of the "modding" aspects have made it into the game this year. We can now create courts, teams, and rosters (hopefully we can share them) and it looks really user friendly. I can only imagine the some of the user created content we're in for this year.

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Old 08-27-2015, 06:01 PM   #86
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Re: NBA 2K16: Analyzing The Winning Trailer

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Thanks guys. What were their specialty. I know Leftos is the "franchise" guy. What about the other 2?
Not totally sure about Vlad, but I know Jaosming is the producer of NBA 2KTV

I have no doubts they talk though
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Old 08-27-2015, 07:39 PM   #87
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Re: NBA 2K16: Analyzing The Winning Trailer

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I guess you would need full 32-team control though? Because I thought that was only at new arenas so wouldn't you have to move everyone? I know you can re-do jerseys etc. even if you stay in a city but does that apply to arenas too? Unless you can just create arenas and share them and force them to be the default arenas for places.
I usually run a Myleague with 30 team control since I hate the CPU lineups and trade logic so I wouldn't mind. I could've sworn one of the guys at 2k commented in the MyLeague/MyGM thread saying you can rebrand without moving (if they just meant jerseys that's unfortunate), if not though, wouldn't a workaround be to move the team to the incumbent city since all 28 NBA cities are available as options? If that doesn't work, maybe move the team and then move them back, keeping the changes you've made (if the game allows for it).
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Old 08-27-2015, 08:32 PM   #88
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Re: NBA 2K16: Analyzing The Winning Trailer

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I usually run a Myleague with 30 team control since I hate the CPU lineups and trade logic so I wouldn't mind. I could've sworn one of the guys at 2k commented in the MyLeague/MyGM thread saying you can rebrand without moving (if they just meant jerseys that's unfortunate), if not though, wouldn't a workaround be to move the team to the incumbent city since all 28 NBA cities are available as options? If that doesn't work, maybe move the team and then move them back, keeping the changes you've made (if the game allows for it).
You might be right about not having to move them. It was Czar who said you would able to re-brand and stay around, so maybe it's more than just jerseys etc. and you can re-do the court without rebuilding the stadium and so on.
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