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Does Heisman have ratings boosts/nerfs?

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  • #1
    TON1C
    Rookie
    • Mar 2010
    • 265

    Does Heisman have ratings boosts/nerfs?


    It was common knowledge in Madden for years (and confirmed via modding) that All-Madden had CPU ratings boosts and/or User ratings nerfs to add to the “difficulty”. However, there were some rumors and such that EA had removed these from CFB. Does anyone know for certain if that’s the case or has anyone proved this one way or another?

    I feel like Heisman gives a better challenge and the CPU makes adjustments both better and quicker as well as just feeling more aggressive and competent across the board. But if this is due to ratings boosts/nerfs then I’m not sure if that’s worth the trade off as it makes recruiting and team building not as important.
  • #2
    noarmsduck
    MVP
    • Mar 2010
    • 1012

    Re: Does Heisman have ratings boosts/nerfs?


    Re: Does Heisman have ratings boosts/nerfs?

    I would like to know this as well. It's why I always stayed away from Heisman and All Madden difficulty. If I get a guy on my team that has 90+ carry or 93+ catching/CIT then I don't want him fumbling every game or dropping 2+ passes every game. I wouldn't mind as much if all it did was boost CPU player awareness or play recognition or coverage. But CPU speed boosts, catching boosts, accuracy boosts, as well as any nerfs to user players is just not something I would play with.

    IMO Heisman should be better CPU playcalling, better CPU AI reaction time and less mistakes, and as you said just more aggressive and competent across the board.

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    • #3
      TON1C
      Rookie
      • Mar 2010
      • 265

      Re: Does Heisman have ratings boosts/nerfs?


      Re: Does Heisman have ratings boosts/nerfs?

      I played a few games on Heisman last night and saw some good and some bad playing as low-tier WMU. CPU was more competent but I also felt absolutely helpless on defense most of the time unless I managed to get more than one sack, TFL, or penalty in the same drive, and/or poor CPU playcalling (draws, read options with slow QBs, deep passing concepts and holding the ball). Also saw a lot of the “dominant” blocking animations which I don’t love to see and feel like didn’t happen as much on AA.

      I have heard from the person that I trust on the subject the most by far that they are still in there but just wanted to see if anyone else had any knowledge or sources on the subject as well.

      Comment

      • #4
        RogueHominid
        Hall Of Fame
        • Aug 2006
        • 10904

        Re: Does Heisman have ratings boosts/nerfs?


        Re: Does Heisman have ratings boosts/nerfs?

        Unless someone can confirm otherwise, I don’t think either EA football game has a level that’s just the ratings playing out with no additional up/down modifiers for one or both teams.

        It would be nice if that existed, but I don’t think it does. Khaliib would be able to weigh in authoritatively.

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        • #5
          Hooe
          Hall Of Fame
          • Aug 2002
          • 21555

          Re: Does Heisman have ratings boosts/nerfs?


          Re: Does Heisman have ratings boosts/nerfs?

          Originally posted by TON1C
          However, there were some rumors and such that EA had removed these from CFB.
          It wasn't a rumor, it was a direct quote from CFB25 creative director Scott O'Gallagher, which was repeated by Mills several times on pre-release Twitch streams. It should be taken as gospel that Heisman no longer artificially boosts CPU players' ratings given that this statement came from EA Sports themselves both first-hand from their employees in a position of knowledge and second-hand via their external partners.

          Now, what probably does happen on Heisman difficulty is that reaction time windows are shorter (so that even players with lower PRC will have faster reaction times because the "worst" reaction time is faster), input timing windows are tighter (such as for successful ballcarrier skill moves and hit sticks), and tolerances on any gameplay mechanics tied to a meter are more strict (Revamped passing, field goal kicking). These changes will probably make the game feel like the CPU players are artificially stronger, but under the hood what is happening is that your stick skills are no longer on point enough for the lower input tolerance thresholds.

          Additionally, I imagine the dynamic coaching features in CFB25 kick in on Heisman faster than they do on lower difficulties. My online dynasty doesn't play on Heisman because some of the users are not ready for that noise, but for example: in Madden 24 on All-Madden, the CPU's ability to key and trigger fast against repeated run plays from the exact same formation would kick in as soon as the second time you called a given run play.

          Comment

          • #6
            Detroit Tigers
            MVP
            • Mar 2018
            • 1377

            Re: Does Heisman have ratings boosts/nerfs?


            Re: Does Heisman have ratings boosts/nerfs?

            No clue what the code is actually doing, but having played on default Heisman since launch I’d opine the CPU OL is boosted and the CPU DBs are boosted. That’s what it feels like to me anyway.

            Probably comparable to a 60/40 or 66/33 slider setup on AA.
            Just one man’s opinion.
            I don’t actually care about any of this.

            Comment

            • #7
              TON1C
              Rookie
              • Mar 2010
              • 265

              Re: Does Heisman have ratings boosts/nerfs?


              Re: Does Heisman have ratings boosts/nerfs?

              Originally posted by Hooe
              It wasn't a rumor, it was a direct quote from CFB25 creative director Scott O'Gallagher, which was repeated by Mills several times on pre-release Twitch streams. It should be taken as gospel that Heisman no longer artificially boosts CPU players' ratings given that this statement came from EA Sports themselves both first-hand from their employees in a position of knowledge and second-hand via their external partners.

              Now, what probably does happen on Heisman difficulty is that reaction time windows are shorter (so that even players with lower PRC will have faster reaction times because the "worst" reaction time is faster), input timing windows are tighter (such as for successful ballcarrier skill moves and hit sticks), and tolerances on any gameplay mechanics tied to a meter are more strict (Revamped passing, field goal kicking). These changes will probably make the game feel like the CPU players are artificially stronger, but under the hood what is happening is that your stick skills are no longer on point enough for the lower input tolerance thresholds.

              Additionally, I imagine the dynamic coaching features in CFB25 kick in on Heisman faster than they do on lower difficulties. My online dynasty doesn't play on Heisman because some of the users are not ready for that noise, but for example: in Madden 24 on All-Madden, the CPU's ability to key and trigger fast against repeated run plays from the exact same formation would kick in as soon as the second time you called a given run play.
              Good to know on the official confirmation! I thought it was something along those lines but didn’t know the exact details. Do you have a link to that by chance? I’ve tried a lot of Googling and couldn’t find anything like that.

              I definitely notice a lot more, quicker and better dynamic AI on Heisman. They do things like run different shells, show blitz, pinch lineman, guess run, etc that I either see way less or not at all on AA.

              I’d love to know the exact details on what’s different between Heisman and AA instead of us just speculating all the time but maybe someday. Or if it comes to PC next year then hopefully we’ll be able to open everything up and take a look.

              Comment

              • #8
                RogueHominid
                Hall Of Fame
                • Aug 2006
                • 10904

                Re: Does Heisman have ratings boosts/nerfs?


                Re: Does Heisman have ratings boosts/nerfs?

                That’s awesome to know re: Heisman. I wasn’t aware that they made that philosophical shift, and it’s great to have that answered!

                Comment

                • #9
                  noarmsduck
                  MVP
                  • Mar 2010
                  • 1012

                  Re: Does Heisman have ratings boosts/nerfs?


                  Re: Does Heisman have ratings boosts/nerfs?

                  Originally posted by Hooe
                  It wasn't a rumor, it was a direct quote from CFB25 creative director Scott O'Gallagher, which was repeated by Mills several times on pre-release Twitch streams. It should be taken as gospel that Heisman no longer artificially boosts CPU players' ratings given that this statement came from EA Sports themselves both first-hand from their employees in a position of knowledge and second-hand via their external partners.

                  Now, what probably does happen on Heisman difficulty is that reaction time windows are shorter (so that even players with lower PRC will have faster reaction times because the "worst" reaction time is faster), input timing windows are tighter (such as for successful ballcarrier skill moves and hit sticks), and tolerances on any gameplay mechanics tied to a meter are more strict (Revamped passing, field goal kicking). These changes will probably make the game feel like the CPU players are artificially stronger, but under the hood what is happening is that your stick skills are no longer on point enough for the lower input tolerance thresholds.

                  Additionally, I imagine the dynamic coaching features in CFB25 kick in on Heisman faster than they do on lower difficulties. My online dynasty doesn't play on Heisman because some of the users are not ready for that noise, but for example: in Madden 24 on All-Madden, the CPU's ability to key and trigger fast against repeated run plays from the exact same formation would kick in as soon as the second time you called a given run play.
                  Kind of makes me want to try Heisman. I don't think I can hack it in the kicking game though. Maybe they'll eventually add a kicking difficulty slider in future games?

                  Comment

                  • #10
                    studbucket
                    MVP
                    • Aug 2007
                    • 4854

                    Re: Does Heisman have ratings boosts/nerfs?


                    Re: Does Heisman have ratings boosts/nerfs?

                    Originally posted by noarmsduck
                    Kind of makes me want to try Heisman. I don't think I can hack it in the kicking game though. Maybe they'll eventually add a kicking difficulty slider in future games?
                    I think the FG accuracy slider can be viewed as a difficulty slider here. Up the slider and make your life easier if that's the case?
                    🏀The Bulgarian Brothers - a story of two brothers (Oggy and Dinko) as they coach in the NCAA and the NBA.

                    Comment

                    • #11
                      Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15419

                      Re: Does Heisman have ratings boosts/nerfs?


                      Re: Does Heisman have ratings boosts/nerfs?

                      Started messing with sliders on heisman a month ago and it plays really well. Much better than previous versions of the game on that level.

                      Lowering a few settings imo helps to reduce some of the hidden ratings boost the level might render for the CPU.
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                      https://forums.operationsports.com/f...s-dynasty.html

                      Follow some the Greatest College Football players of All Time in NCAA Football 14

                      Comment

                      • #12
                        noarmsduck
                        MVP
                        • Mar 2010
                        • 1012

                        Re: Does Heisman have ratings boosts/nerfs?


                        Re: Does Heisman have ratings boosts/nerfs?

                        Originally posted by studbucket
                        I think the FG accuracy slider can be viewed as a difficulty slider here. Up the slider and make your life easier if that's the case?
                        I'll try it out. I may have misunderstood what that slider actually does.

                        Comment

                        • #13
                          tessl
                          All Star
                          • Apr 2007
                          • 5710

                          Re: Does Heisman have ratings boosts/nerfs?


                          Re: Does Heisman have ratings boosts/nerfs?

                          Originally posted by Hooe
                          It wasn't a rumor, it was a direct quote from CFB25 creative director Scott O'Gallagher, which was repeated by Mills several times on pre-release Twitch streams. It should be taken as gospel that Heisman no longer artificially boosts CPU players' ratings given that this statement came from EA Sports themselves both first-hand from their employees in a position of knowledge and second-hand via their external partners.

                          Now, what probably does happen on Heisman difficulty is that reaction time windows are shorter (so that even players with lower PRC will have faster reaction times because the "worst" reaction time is faster), input timing windows are tighter (such as for successful ballcarrier skill moves and hit sticks), and tolerances on any gameplay mechanics tied to a meter are more strict (Revamped passing, field goal kicking). These changes will probably make the game feel like the CPU players are artificially stronger, but under the hood what is happening is that your stick skills are no longer on point enough for the lower input tolerance thresholds.

                          Additionally, I imagine the dynamic coaching features in CFB25 kick in on Heisman faster than they do on lower difficulties. My online dynasty doesn't play on Heisman because some of the users are not ready for that noise, but for example: in Madden 24 on All-Madden, the CPU's ability to key and trigger fast against repeated run plays from the exact same formation would kick in as soon as the second time you called a given run play.
                          That's excellent information but I would point out PRC is an attribute. If they are boosting it then they are boosting an attribute.

                          Comment

                          • #14
                            canes21
                            Hall Of Fame
                            • Sep 2008
                            • 23046

                            Re: Does Heisman have ratings boosts/nerfs?


                            Re: Does Heisman have ratings boosts/nerfs?

                            Originally posted by tessl
                            That's excellent information but I would point out PRC is an attribute. If they are boosting it then they are boosting an attribute.
                            Not really. It's just speeding up the gameplay to be more realistic at the higher levels to achieve difficulty in a more authentic manner instead of giving players +5 to certain ratings.
                            “No one is more hated than he who speaks the truth.”


                            ― Plato

                            Comment

                            • #15
                              Jagsfan24
                              MVP
                              • Mar 2016
                              • 1864

                              Re: Does Heisman have ratings boosts/nerfs?


                              Re: Does Heisman have ratings boosts/nerfs?

                              I had read that EA stated there is no ratings boost for Heisman difficulty, however sometimes I feel that is wrong. I understand having more challenge, but it's not all fun when you get a one star school that comes into your home stadium and lights it up and doesn't get affected by crowd noise or pass rush. Your o-line gets pushed around a lot to by lower rated guys on defense, that also is frustrating.

                              Other than those 2 issues I think the difficulty is a great challenge

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