CCPIPER'S MADDEN NFL 2011 USER VS. CPU SLIDER SET
*Edited v1.01 9/19/10
*Edited v1.02 9/28/10
*Edited v1.03 10/16/10
*Edited v1.04 1/14/11
*Edited v1.05 1/17/11
These sliders are meant for the
utmost realistic NFL statistics and these are also meant for
franchise games that are User vs. CPU. These are also great sliders for
Gameflow, because exploit plays may work very well in this game, so please, if you want the game to be fun and realistic, rather than each season being 19-0, then
do not call exploit plays on a regular basis (such as ALWAYS calling Four Verticals or at least always throwing deep every play) and also
try not to perform any sort of things that any NFL teams wouldn't try to do (such as going for 2 after every touchdown) if you want realistic NFL statistics.
These work even better, I'm sure, if you have made 64 gameplans for each NFL team, offense and defense. I'm sure that some of you have, and so that just makes the CPU playcalling more proficient, making these sliders even more comparable to the NFL. These sliders are, once again,
NFL statistical simulation sliders, so if you are trying to get good statistics, try these out, and
leave me some suggestions.
Also (and this is
IMPORTANT), whenever the computer
has the ball on offense, make sure that you
do not call your defensive play until the play clock goes down as far as it can go. Normally the play clock will run down 6 seconds and then it will stop and force you to call your defensive play.
DON'T call your play until
the play clock stops. However far down the play clock ticks depends on the sequence of the cutscenes, so sometimes it won't go down past 37. This is
VERY IMPORTANT, however, because the
CPU will snap the ball almost immediately after they all get into their stances (so they will snap it with about 14 left on the play clock). Since the CPU snaps the ball with about 14 seconds left on the play clock, doing this will still make it
seem as though 40 seconds ran off of the game clock rather than 25, and this will give the CPU a relatively close time of possession to the human unless the human really does control the clock with a devastating running game or a dink-n'-dunk style of a passing game.
Doing this will affect EVERYTHING from the score, yardage, plays run, fatigue of players, length of drives, time of possesion, substitution, etc. So make
SURE that you do this.
It makes much more of a difference than one would think.
And one other thing,
make sure that you don't SuperSIM.
Game Settings:
Playcall Style = Optional (Gameflow is recommended)
Quarter Length = 15 Minutes
Coaching Tips = Optional
Play Clock = On
Coordinator Audio = Optional
Coordinator Subtitles = Optional
Accelerated Clock = On
Accelerated Clock Runoff = 25 Seconds
Camera Settings = Standard
Auto Strafe = Optional
Auto Sprint = Optional
Injuries = 55
Fatigue = 63
Game Speed = Very Slow
Player Min Speed Threshold = 100
Coach Mode = Off
Fight For The Fumble = Off
Motion Controller Sensivity (PS3 Exclusive) = Optional
Penalties:
Offside = 100
False Start = 50
Holding = 54
Facemask = 53
Defensive Pass Interference = 100
Offensive Pass Interference = 100
KR/
PR Interference = 100
Clipping = 51
Int Grounding = 75
Roughing the Passer = 75
Roughing the Kicker = 75
Player Skill:
Passing = 12
QB Accuracy = 13
Pass Blocking = 50
WR Catching = 50
Rushing = 14
Broken Tackles = 7
Run Blocking = 35
Fumbles = 47
Pass Defense = 12
Reaction Time = 40
Interceptions = 20
Pass Rushing = 54
Rush Defense = 14
Reaction Time = 4
Block Shedding = 33
Tackling = 50
CPU Skills:
QB Accuracy = 37
Pass Blocking = 100
WR Catching = 50
Broken Tackles = 20
Run Blocking = 91
Fumbles = 60
Reaction Time = 45
Interceptions = 83
Pass Rushing = 100
Reaction Time = 75
Block Shedding = 45
Tackling = 100
Special Teams:
FG Power = 50
FG Accuracy = 50
Punt Power = 28
Punt Accuracy = 100
Kickoff Power = 53
Auto-Subs:
QB Sub Out = 0
QB Sub In = 5
RB Sub Out = 81
RB Sub In = 91
WR Sub Out = 68
WR Sub In = 78
FB/TE Sub Out = 35
FB/TE Sub In = 45
OL Sub Out = 3
OL Sub In = 5
DT Sub Out = 44
DT Sub In = 54
DE Sub Out = 44
DE Sub In = 54
LB Sub Out = 49
LB Sub In = 59
CB Sub Out = 39
CB Sub In = 49
S Sub Out = 28
S Sub In = 38