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Inflated Pitch Velocities

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Old 03-15-2013, 02:17 AM   #1
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Inflated Pitch Velocities

Anyone else notice this? Here's a breakdown of what I'm talking about. I'm only using my starting rotation too, so it won't take forever to read the inflation of pitch velocities.

David Price 2k13
fastball: 100 mph (+3)
slider: 97 mph (+6)
changeup: 90 mph (+4)
2-seam: 95 mph (same)
power curve: 86 mph (Different pitch)

David Price 2k12
fastball: 97 mph
slider: 91 mph
changeup: 86 mph
2-seam: 95 mph
curveball: 81 mph (Different pitch)

Jeremy Hellickson 2k13
fastball: 96 mph (+3)
sinker: 90 mph (Wasn't equipped in 2k12)
cutter: 94 mph (+2)
12-6: 82 mph (+4)
circle change: 86 mph (+3)

Jeremy Hellickson 2k12
fastball: 93 mph
cutter: 92 mph
12-6: 78 mph
circle change: 83 mph

Matt Moore 2k13
fastball: 98 mph (same)
changeup: 90 mph (+2)
2-seam: 96 mph (same)
power curve: 87 mph (Different pitch)

Matt Moore 2k12
fastball: 98 mph
changeup: 88 mph
2-seam: 96 mph
curveball: 85 mph (Different pitch)
slider: 86 mph (Not equipped in 2k13)

Jeff Niemann 2k13
fastball: 96 mph (+2)
slider: 90 mph (+3)
curveball: 85 mph (+3)
changeup: 87 mph (same)
splitter: 92 mph (+5)

Jeff Niemann 2k12
fastball: 94 mph
slider: 87 mph
curveball: 82 mph
changeup: 87 mph
splitter: 87 mph

Alex Cobb 2k13
fastball: 94 mph (+1)
curveball: 83 mph (+3)
changeup: 89 mph (+9)
2-seam: 92 mph (same)

Alex Cobb 2k12
fastball: 93 mph
slider: 85 mph (Not equipped in 2k13)
curveball: 80 mph
changeup: 80 mph
2-seam: 92 mph
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Old 03-15-2013, 03:50 AM   #2
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Re: Inflated Pitch Velocities

If you look at almost all the pitchers in the game there velocities for all there pitches are all higher than they should be.

Most guys out of the bullpen all throw in the high 90's with almost all the other pitches in the 90's or close to it.

I think this is basically a roster issue and that the velocities across the board for pitchers are inflated.
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Old 03-15-2013, 10:44 AM   #3
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Re: Inflated Pitch Velocities

Yeah I noticed this in the original roster i looked at, makes no sense, 2k12's velocities were actually pretty close. Must have been one of dev's kids who inputted those!

Barry Zito has a 95 mph fastball.

Hopefully an updated roster will be better.

Last edited by tvman; 03-15-2013 at 11:04 AM.
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Old 03-15-2013, 11:00 AM   #4
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Re: Inflated Pitch Velocities

Quote:
Originally Posted by tvman
Must have been one of dev's kids who inputted those!
VC closed up shop months before and all the creative talent went off elsewhere. So Lil' Buster got the gig because he was at work anyway with his Dad on Friday afternoons when school got out early.

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Old 03-15-2013, 11:51 AM   #5
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Re: Inflated Pitch Velocities

I've been working on correcting the velocities for all pitchers who pitched in the majors last year and almost every pitcher's in game velocity matched their maximum velocity for that pitch using pitchf/x data (fangraphs.com).

It's pretty apparent that they used the max velocity instead of the average one for most pitchers. I am not lowering them all to the average, because in this game the velocities decrease as the pitch count rises, but I think that's the reason the velocities are so high.

Some guys, like Zito, really don't make sense because their velocities are inflated even over what their max was last year. And of course, there are still pitchers without the correct pitch type.
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Old 03-15-2013, 11:55 AM   #6
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Re: Inflated Pitch Velocities

Thanks for posting guys I thought I might've been the only one to notice this. My solution for now is using pitchf/x from fangraphs.com. The speeds from last year were right on point if you ask me.
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Old 03-15-2013, 12:06 PM   #7
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Re: Inflated Pitch Velocities

I think they need to be dropped, but shttymcgee makes a good point. We ought to be able to hit their maximums. I think it is far too easy to do so.

Regardless, I consider this mostly a cosmetic problem rather than a gameplay one. I would love it if they did a massive edit, but I'm not counting on it. It's definitely not worth my time to go in and edit every pitcher according to fangraphs. And I'm generally averse to using custom rosters, because they always seem to cause more problems than they solve.
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Old 03-15-2013, 02:24 PM   #8
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Re: Inflated Pitch Velocities

Quote:
Originally Posted by Mt Oread
I think they need to be dropped, but shttymcgee makes a good point. We ought to be able to hit their maximums. I think it is far too easy to do so.

Regardless, I consider this mostly a cosmetic problem rather than a gameplay one. I would love it if they did a massive edit, but I'm not counting on it. It's definitely not worth my time to go in and edit every pitcher according to fangraphs. And I'm generally averse to using custom rosters, because they always seem to cause more problems than they solve.
I just edit them for the team I'm facing before I play (it takes like 10 min) because thats the only time it really matters anyway as I doubt the velocities have anything to do with the sim engine.
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