|
Quote: |
|
|
|
|
Originally Posted by Good Grappler |
|
|
|
|
|
|
|
|
As DC said to Ben the other day. “Just wrestle”. This was his advice to Ben, reminding him to stay true to his guns, and stay dedicated to his wrestling.
Doing this in EA UFC 3 would immediately and irreparably destroy your stamina, and lead to a large, fat, malodorous L.
Some unexpected, yet in my opinion CRUCIAL steps to fixing this, are as follows:
GCs and Devs, and other humans with “sway”... CHANGE YOUR STANCE ON RASSLIN.
Specifically:
Lay n Pray must be a possible strategy. I’M NOT SAYING IT SHOULD BE A DOMINANT STRATEGY, OR THAT ITS A FUN STRATEGY. But it MUST be made POSSIBLE, because IN DOING SO, it indirectly ESTABLISHES A SET OF FUNDAMENTALS that a well-made MMA game MUST HAVE.
All wrestling aspects of an MMA game must be built upon the fundamental TRUTH that LAY N PRAY IS 100% POSSIBLE. This is the PILLAR by which grappling in an MMA game must be built upon.
Alhobert, you’re a great guy. Couldn’t have picked a better Game Changer, and I love that you stand up for the offline gamers (the playerbase majority). You’re probably the most important GC. Being said, you hate top control. You’ve been vocally adamant that “players don’t want to be laid on the entire game”. This philosophy is poison. “Devs don’t want LnP to be a viable strategy” is another statement you’ve made, and it’s true. They don’t. Again, this is poisonous to the evolution of Digital MMA Wrestling.
There’s this idea, set in stone, that casual players prefer striking over wrestling. And they prefer an active ground game over an inactive one. Whereas I propose the following: THEY DON’T ACTUALLY CARE AS MUCH AS YOU THINK THEY DO! They will EMBRACE the grind, if given the opportunity. Ben Askren was expected to be a total hated bum, if he ever signed with UFC. Guess what. Casuals already love him. Maybe that’s an irrelevant point, but I said it anyways.
Over and out.
|
|
|
|
|
|
There are HUGE issues with grappling stamina vs striking stamina. If you time a single body straight under your opponents jab or hook you'll acquire a larger stamina advantage than you would if you smothered them for the entire round on top. This is so dumb, it's significantly easier to gas your opponent on the feet than if you were straight up mauling them with top control. Early takedown denials will destroy your stamina.
GPD made an attempt to change this in a tuner with the changes in denial stamina cost depending on position but didn't really follow up in the patch afterwards despite these changes having little effect. I hope to see more changes for grapple stamina in the next patch and that it hasn't been forgotten.
There also needs to be grappling 10-8 rounds if we are going to have a scoring system where damage is the only thing that matters, we need to be consistent here.