So we all know that (a) Fifa gameplay has suffered from a longstanding lack of fouls, especially from the AI, and (b) the Fifa dev team isn't always the best at focusing on simulation gameplay improvements. But I've got an idea that hopefully would be implementable and it goes like this:
- Probably the biggest reason for low foul counts in Fifa is that, unlike real-life modern footballers, the players in Fifa try to stay on their feet during contact. Like it or not, modern footballers do the opposite; they'll take any contact as an excuse to go down in hopes of drawing a free kick.
- Several years back, I did an experiment where I reduced players' Balance attribute drastically. I think I also lowered strength, agility, and ball control, but I think balance was probably the key factor. Anyway, this led to an appreciable increase in fouls, as players were going to ground a lot more from contact. I.e., they were behaving more like real-life players in this regard.
- So, here's my idea: Add a new "Draw Fouls" variable under Player Instructions. If switched to on, a player's Balance Attribute will switch to 0 (or whatever's appropriate to achieve the desired affect) when in contact with opposing players in the attacking third. I'm no programmer, but perhaps "under the hood" it could work as such:
Is player in attacking third: Yes
Is opposing player making contact with player: Yes
If both yes, switch Balance to '0'
I doubt we'll see this change, but I think it's an achievable programming tweak that could add the realism of more yellow cards (and eventual suspensions) and dangerous free kicks to the game.