04-22-2020, 03:51 AM
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#3
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MVP
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Re: FIFA 20: Grading the Player Progression System
I also really like the training and player progression elements of Fifa.
In particular, they make it viable to take a lower league club and greatly improve them. With a limited transfer budget, you can't afford to be splashing big money in the transfer market every time the window rolls around. Instead, while it costs to spend money on the scouts up front, training and developing players once you've found them is free. These players can then either contribute to the team, or be moved on for a profit. This is also how many of the lower league teams actually run, so it feels realistic to take this approach.
I don't like it quite so much for bigger clubs, simply because the chance of finding a player good enough to start for a Premier League side is so low, even after devoting training sessions to a player. However, I would definitely dislike it more if you could just find a 70 OVR 16 year old every single season so it's not so bad.
The only other gripe I have with it is speed and acceleration. They're both always so low with youngsters. I feel like speed and acceleration should be much higher for a large number of players, and their technical and mental attribut s should be lowered to accustom for the rise. Young players' bodies are fresh and nimble. They shouldn't all have 62 speed 60 acceleration.
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