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Dan vs CPU - NHL 20 [True Broadcast] [PRO] [8 min] [Franchise]
This is a discussion on Dan vs CPU - NHL 20 [True Broadcast] [PRO] [8 min] [Franchise] within the EA Sports NHL Sliders forums.
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05-03-2020, 02:58 PM | #1 |
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Dan vs CPU - NHL 20 [True Broadcast] [PRO] [8 min] [Franchise]
UPDATED 14/5 -20 (for details se post #4 in this thread) GAME SETTINGS
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Gameplay presets: DanvsCPU Game Style: custom Rules: custom Period Length: 8 min Difficulty: PRO Camera: True Broadcast Goalie Camera: high Shootout Camera: True Broadcast Away Line: auto Away shot aim: manual Home line: auto Home shot aim: manual RULES
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Gameplay presets: DanvsCPU Game Style: custom Post whistle rules: authentic Rules: custom Fighting: 2/2 Icing: hybrid Injuries: ON Offsides: delayed Penalties: 3/4 Time break: 5 min 3v3 + SO Trapezoid: ON Penalty time scaling: 3/6 Coincidental scaling: 1/6 AUDIO & VISUAL SETTINGS
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Visual Auto Zoom: auto Camera: True Broadcast Camera perspective: alternate Player name: ON Player indicator: small Fighting instructions: OFF Goalie camera: high Puck highlight: extra small Puck size: authentic Score clock overlay: authentic Shootout camera: True Broadcast Audio whatever (I play with commentators OFF and lower crowd volume during regular season) GAMEPLAY SLIDERS
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GENERAL gameplay version: latest game style: custom Attribute effects: 8/10 Broken stick: 60/100 Game speed: 3/6 Fatigue effect CPU: 85/100 HUMAN: 85/100 Fatigue recovery CPU: 55/100 HUMAN: 55/100 Injury CPU: 50/100 HUMAN: 50/100 SKATING Back skating: 45/100 Hustle: authentic Puck carrier agility: 55/100 Puck carrier skating: 50/100 Acceleration CPU: 40/100 HUMAN: 40/100 Skating speed CPU: 50/100 HUMAN: 50/100 Skating agility CPU: 70/100 HUMAN: 70/100 SHOOTING One timer accuracy CPU: 20/100 HUMAN: 20/100 Shot accuracy CPU: 25/100 HUMAN: 25/100 Shot power CPU: 55/100 HUMAN: 55/100 Slap shot accuracy CPU: 65/100 HUMAN: 65/100 Slap shot power CPU: 50/100 HUMAN: 50/100 PASSING Manual passing: OFF Pass assist: 40/100 Min pass speed: 35/100 Max pass speed: 65/100 Saucer pass speed: 95/100 Pass accuracy CPU: 35/100 HUMAN: 35/100 Pass interceptions CPU: 50/100 HUMAN: 50/100 Pass receptions ease CPU: 0/100 HUMAN: 0/100 Reception reaction time CPU: 45/100 HUMAN: 45/100 Puck control rating effect CPU: 85/100 HUMAN: 85/100 Puck speed reception effect CPU: 45/100 HUMAN: 45/100 Pickup type effect CPU: 80/100 HUMAN: 80/100 Bouncing puck receptions CPU: 10/100 HUMAN: 10/100 PUCK CONTROL Incidental contact puck loss: stick, legs and body Immunity: 35/100 Puck control CPU: 5/100 HUMAN: 5/100 Deking impact CPU: 45/ 100 HUMAN: 45/100 Spin deke impact CPU: 55/100 HUMAN: 55/100 Skating impact CPU: 5/100 HUMAN: 5/100 GOALIES G cover frequency: 85/100 Goalie passing: 70/100 Cross crease reaction time CPU: 80/100 HUMAN: 80/100 Save reaction time CPU: 40/100 HUMAN: 40/100 Deflection reaction time CPU: 5/100 HUMAN: 5/100 Goalie screen effect CPU: 95/100 HUMAN: 95/100 Goalie screen persistance CPU: 75/100 HUMAN: 75/100 CHECKING Board effect non-puck carrier: 10/100 Board effect puck carrier: 15/100 Hitting assistance: 10/100 Stumble threshold: 45/100 Fall & stumble ease: 85/100 Aggression CPU: 95/100 HUMAN: 95/100 Hitting power CPU: 15/100 HUMAN: 15/100 Size effect CPU: 45/100 HUMAN: 45/100 Speed effect CPU: 45/100 HUMAN: 45/100 Check/balance rating effect CPU: 95/100 HUMAN: 95/100 Preparedness effect CPU: 50/100 HUMAN: 50/100 Incidental contact effect CPU: 60/100 HUMAN: 60/100 Poke check accuracy CPU: 95/100 HUMAN: 95/100 Poke check power CPU: 95/100 HUMAN: 95/100 Stick lift effectiveness CPU: 95/100 HUMAN: 95/100 PENALTIES CPU penalties: 85/100 CPU teammate penalties: 15/100 Tripping CPU: 20/100 HUMAN: 20/100 Slashing CPU: 10/100 HUMAN: 10/10 Elbowing CPU: 95/100 HUMAN: 95/100 High sticking CPU: 95/100 HUMAN: 95/100 Cross checking CPU: 95/100 HUMAN: 95/100 Boarding CPU: 95/100 HUMAN: 95/100 Charging CPU: 95/100 HUMAN: 95/100 Delay of game CPU: 75/100 HUMAN: 75/100 Holding CPU: 45/100 HUMAN: 45/100 Hooking CPU: 20/100 HUMAN: 20/100 Interference CPU: 95/100 HUMAN: 95/100 AI AI learning: 0/6 CPU difficulty: 0/6 Faceoff difficulty: 65/100 Fight difficulty: 45/100 CPU strategy adjust: 3/6 User strategy adjust: 3/6 BAP strategy adjust: 6/6 And put on Ice-trainer: OFF!
Fiddy likes this.
Last edited by AnDan; 05-14-2020 at 11:09 AM. |
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05-03-2020, 03:29 PM | #2 | ||||||||||||||||||||||||
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Re: Dan vs CPU - NHL 20 [True Broadcast] [PRO] [8 min] [Franchise]
Isn't Goalie Cover Frequency a bit high at 85 ? |
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05-03-2020, 07:34 PM | #3 | ||||||||||||||||||||||||
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Re: Dan vs CPU - NHL 20 [True Broadcast] [PRO] [8 min] [Franchise]
duhitsrandy and bryta47 like this.
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05-14-2020, 11:03 AM | #4 |
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Re: Dan vs CPU - NHL 20 [True Broadcast] [PRO] [8 min] [Franchise]
Hello, community!
The never ending quest to make EA NHL games enjoyable via sliders continue! UPDATE: RULES
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Penalties: 4/4 —> 3/4 Balanced penalties is really hard to get right. They go totally haywire from game to game or even period to period. But I atleast feel they are easier to control at 3/4 than 4/4. GAMEPLAY SLIDERS GENERAL
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Attribute effects: 10/10 —> 8/10 Broken sticks: 50 —> 60/100 EA fail big time with player differential, but attributes at 10/10 makes the game too spastic. SKATING
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Back skating: 30 —> 45/100 Puck carrier skating: 45 —> 50/100 Skating agility CPU: 65 —> 70/100 HUMAN: 65 —> 70/100 Tweaks for making skating faster and more crisp. Fun factor. PASSING
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Reception reaction time CPU: 40 —> 45/100 HUMAN: 40 —> 45/100 Puck speed reception effect CPU: 40 —> 45/100 HUMAN: 40 —> 45/100 CHECKING
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Stumble threshold: 75 —> 45/100 Stumble fall ease: 60 —> 85/100 Hitting power CPU: 35 —> 15/100 HUMAN: 35 —> 15/100 These changes make hitting a little less over the top, but still viable as a defensive tool. I’m not sure how the game counts hit, but HUM stats are fine (depending on playstyle ofc). Sadly, CPU hitting is low no matter how you tweak on PRO. PENALTIES
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CPU Penalties: 75 —> 85/100 Tripping CPU: 15 —> 20/100 HUMAN: 10 –> 20/100 Slashing CPU: 15 —> 10/100 HUMAN: 15 —> 10/100 Delay of game CPU: 80 —> 75/100 HUMAN: 80 —> 75/100 Many of the penalty sliders are very inconsistent or plain broken. They work better with global penalties set at 3/4 - but, oh my, are they frustrating. AI
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AI Learning: 6/6 —> 0/6 CPU Difficulty: 6/6 —> 0/6 CPU Strategy: 6/6 —> 3/6 User strategy: 6/6 —> 3/6 These changes are not to make the CPU easier to play against, they are for making the CPU more humanlike. I really don’t trust any of these sliders to be honest. First post updated. Last edited by AnDan; 05-14-2020 at 11:10 AM. |
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