MVP
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Re: NBA 2K20 Tutorial: How To Perform Advanced Dunks With Superstars
To expand a little on the article with some info I know from testing (BE FOREWARNED,THIS IS A LONG READ):
The order dunks are equipped in matters,but not quite the way you would think.
Basically, there are two types of dunks, not counting Under Basket which i will address separately.These are One Handers and Two Handers, which is further sub-divided into Dunks off One and Dunks off Two.Baselines Dunks are also somewhat of a special case.
When you attempt a dunk (assuming an open land to the rack) what 2K does is look at the type of dunk requested (one hand or two hand) where you are on the floor when you made the attempt then looks at down the list in order at your equipped dunk packages and selects the first possible animation for that situation.If none of the equipped animations are possible it will give you a jumper.
As an example,if you attempt a wide open one hand dunk roughly from the from the free throw line with only Straight Arm Tomahawks equipped for one hand dunks what 2K does is it says "ok, the player asked for one hand dunk from this spot....let's look at his equipped dunks....hey, he's got straight arm tomahawks, can those be triggered for there?....yes, it can...trigger the animation".Then it gives you the dunk.
In this same situation with both Straight Arm Tomahawks and the Michael Jordan dunk package equipped,when it looks through the equipped dunks it goes with the FIRST possible animation it sees which could trigger.This means if Straight Arm Tomahawks is equipped higher up the list, 2K will say "There's one!" and give you a regular straight arm tomahawk.If the Jordan package is higher up one the list,it will see that first which means you're probably gonna get the Jumpman dunk.
Now this is where one foot and two foot launches come into play.One foot launches tend to trigger further away and give a hang time feel to a dunk, while two foot launches trigger closer in and give a power feel to a dunk (think Jordan from the free throw line versus Blake's power dunking).Both are situational,meaning while one foot launches are great for being able to trigger a dunk from a mile away but they tend to either not work well(i.e. give bad animations) close in or fail and make the player do an unwanted layup instead.
Conversely two foot dunks are great to jam it when you only have a step or two to work with but from from away will either make you slide towards the hoop with a bad gather animation, or fail and make you trigger an unwanted jump shot instead.This is why it is important to have both types of launches equipped.
All of the above would also apply to two hand dunks.Try to do an Athletic Hang Off Two from too far away with Back Scratchers Off One equipped? You're probably going to get a Back Scratcher.
Like the video says, dominant hand matters.MJ won't trigger a Jumpman with the ball in his left hand because he is right hand dominant, you will get something else instead.The same applies if you do a switch hand dunk, you will get a different animation than just going up with the ball in the right hand to start with.Now that doesn't mean you won't get a nice dunk; you just won't get a Jumpman.
Also,keep in mind that the angle come at the hoop from matters.You basically won't ever get a Jumpman coming at the hoop from an angle or on the baseline because it is not available from those spots according to 2K
Now, how do flashy dunks work? Well essentially the system is the same but by triggering a flashy dunk, 2K will reorder its priorities when looking for an animation, basically skipping over the fundamental dunk animations to look for animations it has tagged as flashy (i.e. windmills, uber athletic tomahawks, cradle dunks,etc.)
Baseline Dunks are similar, because they are situational.If you ask for a reverse dunk (RS away from your facing) along the baseline,you will always trigger a baseline dunk as long as one is possible, otherwise you'll get an unwanted layup or jumper.Again, one foot and two foot launches matter...you need one foot launches to trigger a baseline dunk far away, and two foot launches to trigger closer in.
Now,on to Standing Dunks....these work different as they only trigger from more or less right next to the hoop out to the edges along the paint along the baseline, and to about the double hash mark/bottom of the circle in the paint.The same basic system applies; it looks for the first possible animation it can execute from the position you triggered the dunk from.This means if you have multiple Under Basket packages equipped, it will go with whichever is higher on the list first....it does help to have multiple packages equipped though,to make sure the maximum number of animations is available in any situation.
As to triggering more Standing Dunks as opposed to layups near the hoop, I found that again,position matters.If you are in front of or at a 45 to the hoop standard controls apply; you'll probably do better using Turbo+RS to manually select the best dunk possible than using the shoot button and letting 2K randomly pick for you.When standing directly to the sides of hoop, things change because the baseline shooting controls are now in play; your best bet here to get standing dunks consistently is Turbo+RS Down, anything else really risks an unwanted layup.
Looking at Spud Webb from the video, we can now use this information to somewhat explain why he is a bad dunker.If you go into the roster the look at Spud's dunk packages,he only has two equipped: Basic One Handers Off Two, and Rim Grazers Off One.Both of these packages will only ever trigger within a few steps of the hoop, which means anything further away you'll get an unwanted jumper or layup.This is why he has what the video calls "a small dunk radius".This is also why some players in 2K don't play the way you expected the would...2K gave them somewhat random and nonsensical dunk packages, which messes up their inside game.
Knowing all of this, with a little thought we can apply it to make our MyPlayer dunk practically any way we want him to by being careful about the order we equip dunks.Group you drunks together by type (One Foot,Two Foot,Baseline,Under Basket), then ask yourself how you imagine him to play:
-Is he a hang time guy? If so equip all your one foot dunks first, from most favorite to least favorite. If you ever wanted your guy to dunk like MJ or Vince(or anyone else in that style) their package goes with these and put it first on the list.Darryl Dawkins would go first here if you're a big man that wants some athletic driving dunks.After that THEN equip your two foot dunks, and finally under basket dunks.
-Is he a power guy?Do the reverse and equip your two foot dunks first, from most to least favorite; just be aware you'll ave to start your animations from closer in.Dunk packages like Dominique or Dwight Howard would go here.fter that then equip one foot dunks, then Under Basket.
-Standing dunks go at the bottom of the list with either approach to make it easier(don't worry they'll still trigger correctly because they're situational), again put your favorite Under Basket package higher up and least favorite last.If you want to be like Shaq around the hoop, his dunk package goes with these; put it before other Under Basket packages.
If you run into issues with never seeing certain dunks or see certain dunks way too often, just go back in and shift around where they are on the list, then test it out on your MyCourt.
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