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Old 08-27-2021, 08:43 AM   #1
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Manage mode sliders

These are what I’ve settled on after many trials and error

Dynamic difficulty sensitivity-0 ( maybe the most important setting for manage mode)
Contact-7
Power-5
Timing-5
Foul frequency-5
Solid hits-5
Starter stamina-5
Reliever stamina-5
Pitcher control-5
Pitcher consistency-5
Strike frequency-5
Manager hook-5
Pickoffs-5
Fastball speed-5
Offspeed speed-5
Fielding errors infield-7
Fielding errors outfield-7
Throwing errors infield-7
Throwing errors outfield-7( these error settings are yielding realistic error totals )
Fielder run speed-3
Fielder reaction-3
Fielder arm strength infield-3
Fielder arm strength outfield - 5
Base runner speed-5
Base runner steal ability-6
Base runner steal frequency-5
Wind-5
Injury frequency-5
Trade frequency-5

Last edited by rumorman; 01-06-2024 at 10:00 AM.
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Old 01-13-2022, 10:28 AM   #2
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Re: Manage mode sliders

I’ll give these a shot. Always looking for a good set
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Old 11-23-2023, 11:07 AM   #3
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Re: Manage mode sliders

For mlbts 23 these play ok. Not really surprised since the game hasn't changed in 7 years at least.
Couple things I'm noticing early is

To many DPs.
Need a strike down the middle pitches.
Opposite field hits. A lot more then should. Throws off shifting.
HBP.
Bobbled Infield hits. A little to much for my taste. The fact that it doesn't result in an error and just makes a good fielder look stupid.
Players like Ramirez and Kwan can't draw walks.
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Last edited by forme95; 12-04-2023 at 10:03 AM.
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Old 12-02-2023, 02:21 PM   #4
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Re: Manage mode sliders

20 games in. Plays really well for variety and gameplay.
Other then stupid infielding on occasion (from error sliders being to high I'm guessing) and high hits per game. These are really decent to satisfy MoM.
Need to keep runs but tone down hitting and oppo hits. High team BA but good team era
Double plays seem worse on human control team.

Thinking of lowering timing back to 5
and lowering Errors. Dont need to be MLB accurate, need to be MLBTS accurate. Also, I would much rather have less errors then good fielders playing crappy.
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Franchise SIM is dead. Find your favorite iterations and play it forever. Card games are whats "now" and games will cater in that direction and forget realism.

Just have fun and play :)

Last edited by forme95; 12-04-2023 at 10:02 AM.
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Old 12-07-2023, 06:21 PM   #5
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Re: Manage mode sliders

Trying to wait till end of May in game, but the oppo hits are just to much. 70% of contact is to the opposite side of field.
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Gotta love the RAH RAH club. Always a perfect product..... with blinders on

Franchise SIM is dead. Find your favorite iterations and play it forever. Card games are whats "now" and games will cater in that direction and forget realism.

Just have fun and play :)
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Old 01-06-2024, 09:25 AM   #6
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Re: Manage mode sliders

Moved solid hits back to 5. A little bit too much offense, which is better than the years of drought we’ve had to endure on offense. I guess the quest for perfection is all consuming, but it’s closer on MOM than it’s ever been imo. Also injury frequency back to 5. Lost Goldschmidt and Nootbar for months in the first week of the season.

Also at forme95 suggestion, moved all errors back to 7, from 8. May need further adjustment, but we’ll see.

Last edited by rumorman; 01-06-2024 at 10:05 AM.
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Old 01-06-2024, 10:08 AM   #7
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Re: Manage mode sliders

What excites me most about this years game is the fact that I keep having to move sliders closer to default settings. Maybe I should’ve given those a legit try first lol.
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Old 01-08-2024, 02:47 PM   #8
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Re: Manage mode sliders

Quote:
Originally Posted by rumorman
Moved solid hits back to 5. A little bit too much offense, which is better than the years of drought we’ve had to endure on offense. I guess the quest for perfection is all consuming, but it’s closer on MOM than it’s ever been imo. Also injury frequency back to 5. Lost Goldschmidt and Nootbar for months in the first week of the season.

Also at forme95 suggestion, moved all errors back to 7, from 8. May need further adjustment, but we’ll see.
7 is the sweet spot I think. It hasnt been terrible. The real issue is that the game will call a error, a base hit more times then not. 7 seems to give just the right mix. Ive left everything else the same.

Injuries happen, thats what makes use of using the farm system. I use play 9 and 6 sim. Again, thats the sweet spot imo. Its pretty even around the league with players out.
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Just have fun and play :)
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