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HYPE/DC & Co - WWE 2K24 Project

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Old 04-01-2025, 12:53 PM   #377
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Re: HYPE/DC & Co - WWE 2K24 Project

Are we using the values from 24 to 25 characters?
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Old 04-01-2025, 01:17 PM   #378
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Re: HYPE/DC & Co - WWE 2K24 Project

Quote:
Originally Posted by StormsWarning
Are we using the values from 24 to 25 characters?
If I am not mistaken I believe Hype/DC said "for now" we can; but expect an overhaul when they present their first draft for the game.

I'm sure a bunch of attributes will vary given some of the new gameplay mechanics this has.
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Old 04-01-2025, 03:40 PM   #379
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Re: HYPE/DC & Co - WWE 2K24 Project

Quote:
Originally Posted by gbmbjj
If I am not mistaken I believe Hype/DC said "for now" we can; but expect an overhaul when they present their first draft for the game.

I'm sure a bunch of attributes will vary given some of the new gameplay mechanics this has.
Yeah that sounds good, thank for replying back, I will just hold off, I still have to do inputs for my attitude/mid 00s era on 24.
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Old 04-02-2025, 05:19 PM   #380
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Re: HYPE/DC & Co - WWE 2K24 Project

Two questions for anyone in here who may have any insight:

1.) What’s every putting the “Superstar Down Time” slider to? I have it at 75 which has been good, but interested in what most people are setting it at.

2.) Anyone have a work around to do squash matches using Hype/DC’s 24 sliders? It plays so well but I get so annoyed at 75+ rated superstars having 10+ minute matches with guys who are rated in the 30’s/40’s lol.

Any help is appreciated.
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Old 04-03-2025, 08:05 AM   #381
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Re: HYPE/DC & Co - WWE 2K24 Project

Quote:
Originally Posted by DOOM1990
Two questions for anyone in here who may have any insight:

1.) What’s every putting the “Superstar Down Time” slider to? I have it at 75 which has been good, but interested in what most people are setting it at.

2.) Anyone have a work around to do squash matches using Hype/DC’s 24 sliders? It plays so well but I get so annoyed at 75+ rated superstars having 10+ minute matches with guys who are rated in the 30’s/40’s lol.

Any help is appreciated.
Personally, I feel like the DOWNTIME is tied into more than just that single #.

For example, the REGEN rate.

That said, I like to have both the Ref and Wrestler at 100. (although I have to double check the Wrestler, it might be a smidge lower)

And is this for AI v AI, or Player v AI?

I noticed this year, the button mashing to get up actually has a meter now, and you'll see it fill faster when you mash.
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Old 04-04-2025, 12:47 PM   #382
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Re: HYPE/DC & Co - WWE 2K24 Project

I'm noticing that when using the 24 AI Attributes in 25, if you have the Weapon Use and Table use under 50, they won't use them at all in No DQ matches. You need to crank those up, even over 60-70 for best results.
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Old 04-04-2025, 03:34 PM   #383
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Re: HYPE/DC & Co - WWE 2K24 Project

One thing I've notice upon testing; all male superstars under 250 lbs are labeled as Cruiserweights, skipping over light heavyweight. It should go something like this;

Under 225 - Cruiser
225 - 249 - Light
250 - 299 - Heavy
300+ - Super

And for females
Under 125 - Cruiser
125 - 149 - Light
150 - 174 - Heavy
175+ - Super
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Old 04-05-2025, 08:02 AM   #384
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Re: HYPE/DC & Co - WWE 2K24 Project

Quote:
Originally Posted by Hyperballer21
One thing I've notice upon testing; all male superstars under 250 lbs are labeled as Cruiserweights, skipping over light heavyweight. It should go something like this;

Under 225 - Cruiser
225 - 249 - Light
250 - 299 - Heavy
300+ - Super

And for females
Under 125 - Cruiser
125 - 149 - Light
150 - 174 - Heavy
175+ - Super
That's odd, this is definitely not the case on my XBox Series X version (1.06). Maybe a bug on PC/Last Gen?
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