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WWE 2K17: Keys to Success

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Old 07-14-2016, 05:39 AM   #9
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I really liked 2K16 compared to 2K15. There were definite improvements. I think once they get the awkwardness from stuff in the ring (suplexes where legs hit the ropes still comes to mind) then the gameplay part of it will be even better. Maybe a bit of tweaking with the submission system. Graphically, though, they're on par with some of the top games and that's no concern at all.

I do hope that Career/Universe gets the bulk of the attention. Both modes are great, but lose their replay ability after so long. Unless you've got enough time to be able to edit everything. It gets old having a long feud and those two guys face off most every week in a match, then a PPV match as well. The editing menu could get a bit cumbersome at times. Career mode falls flat even quicker for me. It was weird in how you would get the title shots at first, but then it became like universe mode from there, just a bunch of singles matches with the person you're feuding with, leading up to the PPV match. If the feuds have some life to them, or at least some variance from a bunch of singles matches and random cut scenes with your feud opponent on commentary or doing a run in, then they'll really be helping those modes.
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Old 07-14-2016, 09:19 AM   #10
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All about the Universe for me. Give us more rivalry slots, more customization over rivalries, and better presentation over the whole thing. I'd love to see more run ins and match interferences as part of the rivalries as well. Maybe some of them give the player a chance to defend themselves, while others could be totally scripted, as you watch your guy get pummeled and left for an easy pinfall.

They really need to figure out how to use managers as well. The current system is so annoying and predictable, I basically avoid putting managers in matches altogether. You should also be able to assign managers to certain wrestlers in Universe mode, never understood why that wasn't an option.

Another thing I'm hopeful on is a return to greatness on the entrance creator. Last year they took away so many of the classic entrance movements that had been in the game for years, I just don't understand why. It's also crucial to get the ability to import theme music back into the game. The PS4 is surely capable of this.

At the end of the day, I have faith in 2k. They've made great improvements in the couple of years they've had the license. Hopefully they listen to the fans and figure this all out. No problem waiting another year if they don't get it right this time out.
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Old 07-14-2016, 11:45 AM   #11
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I want to be able to pick who wins and loses matches with out playing them, let me choose who interferes in matches, let me break up a tag team and make them feud, I just feel there isn't enough creativity in universe mode it's like 2k only lets you play within the frame work of how they want you to play.
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Old 07-14-2016, 05:35 PM   #12
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Originally Posted by Guapo516
Just reskin day of reckoning 2. Those GameCube n64 wrestling games have a fun factor unmatched. I wish they'd find a happy medium with what they're attempting to do and what those Nintendo series have do done in the past.
I agree with this COMPLETELY. DOR and No Mercy were to date the most fun I've ever had with wrestling games. The One on One match gameplay has been unmatched to those games. I would also like to see a lot more focus on Universe mode. I have no interest at all in Showcase mode.
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Old 07-14-2016, 11:23 PM   #13
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Bring back the weight classes. I no longer want Kalisto suplexing Andre the Giant.
there are weight classes.. anyone below 75 cannot suplex super heavyweights jesus this damn forum and the idiots that live here
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Old 07-14-2016, 11:26 PM   #14
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Originally Posted by SolidSquid
I want to be able to pick who wins and loses matches with out playing them, let me choose who interferes in matches, let me break up a tag team and make them feud, I just feel there isn't enough creativity in universe mode it's like 2k only lets you play within the frame work of how they want you to play.
well if you people hadn't said to remove story collection you would have been able to do most of that stuff
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Old 07-15-2016, 09:11 AM   #15
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I agree with this COMPLETELY. DOR and No Mercy were to date the most fun I've ever had with wrestling games. The One on One match gameplay has been unmatched to those games. I would also like to see a lot more focus on Universe mode. I have no interest at all in Showcase mode.
Seems to me like they could go a long way towards getting back the No Mercy magic by just having separate reversal buttons for strikes and grapples. That's what always made those games so addictive to me, the constant guessing game of what your opponent would throw at you next.

The current reversal system, although vastly improved last year with the limit being added, is just too easy and usually results in neither guy ever being able to string together more than a few moves at a time. There should be an advantage to having a guy down and/or on the defensive, so it requires an act of skill to turn the tide.
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Old 07-15-2016, 06:53 PM   #16
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Seems to me like they could go a long way towards getting back the No Mercy magic by just having separate reversal buttons for strikes and grapples. That's what always made those games so addictive to me, the constant guessing game of what your opponent would throw at you next.

The current reversal system, although vastly improved last year with the limit being added, is just too easy and usually results in neither guy ever being able to string together more than a few moves at a time. There should be an advantage to having a guy down and/or on the defensive, so it requires an act of skill to turn the tide.
That would certainly be a step in the right direction. The controls for No Mercy and DOR were just better overall IMO. Personally, though I just miss the gameplay. DOR had this feature where the screen would shake when you'd pull off a finisher which I thought added to the "feel" of a strong finisher. It also gave all superstars the comeback option so the match could turn at anytime. I also miss the random interference option from DOR. No Mercy probably had my favorite control and move system of any wrestling game ever. There were plenty of grapple moves for each superstar and it was extremely easy to be able to pull off distinctly different ones each time. I also miss the old huds and building up and stocking specials. I know the newer games have that but I liked it better when you were in a "Special" state for only a certain amount of time.
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