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Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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Old 10-22-2017, 04:56 PM   #73
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)

Do you input these in the main menu or within the universe mode?

I found current edits are used when you make the universe, but once it's created it doesn't reflect any more changes you make in the main menu.

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Old 10-22-2017, 05:20 PM   #74
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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Originally Posted by TheBleedingRed21
Just had a 20+ min match with Chris Jericho vs Kurt Angle. It was an awesome back and forth.

As always, awesome work!
How? my matches are so short lol
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Old 10-22-2017, 07:04 PM   #75
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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Originally Posted by vinay
How? my matches are so short lol
Depend on the wrestlers. My two were main eventers which have 25 momentum or 15 can’t remember. At normal rate, it takes a good while to build up finishers which are what it usually takes to end a match.

Plus, I always let the cpu get some offense in even if I have a reversal. I don’t try to reverse everything as soon as I have a reversal.
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Old 10-22-2017, 07:36 PM   #76
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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Originally Posted by TheBleedingRed21
Depend on the wrestlers. My two were main eventers which have 25 momentum or 15 can’t remember. At normal rate, it takes a good while to build up finishers which are what it usually takes to end a match.

Plus, I always let the cpu get some offense in even if I have a reversal. I don’t try to reverse everything as soon as I have a reversal.
Oh figures lol, I only do ai vs ai matches, and they haven't gone past 15 minutes yet
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Old 10-22-2017, 08:53 PM   #77
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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Originally Posted by vinay
How? my matches are so short lol
How are you playing these matches? Are you playing them as a fighting game or are you working the match? My matches are going the distance. I use 30 minute Time Limits
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Old 10-22-2017, 09:10 PM   #78
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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Originally Posted by DC
How are you playing these matches? Are you playing them as a fighting game or are you working the match? My matches are going the distance. I use 30 minute Time Limits
No I simulate them ai vs ai. The ai just cannot do the surprise kick outs of finishers and I have had matches that should have been very even that ended up being one sided. Its a shame because your attributes work very well in some matches and you clearly put a hell of a lot of time in this.
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Old 10-23-2017, 08:31 AM   #79
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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Originally Posted by Jamster26
Hideo Itami > Catch Finisher > GTS
We don't trust the Weight Detection in this game, so for that reason, we can't equip him with Catch Finisher for the GTS
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Old 10-23-2017, 09:43 AM   #80
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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Originally Posted by DC
We don't trust the Weight Detection in this game, so for that reason, we can't equip him with Catch Finisher for the GTS
Fair enough, that makes sense.

Have you had chance to look at my previous comments regarding Jimmy Uso and Jinder? I think Jimmy's grapple offense is quite higher compared to others in same weight class and same card status. I also think Jinder should be classed as "main" rather than "upper" as he is the current champion.
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