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Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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Old 10-21-2017, 10:50 PM   #65
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)

Love these re rates!!

Hope you guys make a '15 Seth Rollins & hopefully Mitb/champion Ziggler

That would be clutch

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Old 10-22-2017, 11:30 AM   #66
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)

What is the solution or go-to approach when a superstar has more skills to place than slots available. You can only put 10 but some characters have 11+ assigned to them.

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Old 10-22-2017, 12:08 PM   #67
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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Originally Posted by DC
Most damage should be coming from Grapples and Submissions, then followed by strikes. So that is why our Arm/Leg power ratings are so low.

Momentum: We kept this low to actually have a BUILD UP in our matches. We felt like finishers were achieved way too quickly as it stripped away that natural progression of a wrestling match that we prefer.. (Some others might not prefer that).
I would say in modern WWE strikes are more important than submissions unless that submission is used as a finish. The superkick is way more common place now than the abdominal stretch.
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Old 10-22-2017, 12:49 PM   #68
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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Originally Posted by jcmreds
I would say in modern WWE strikes are more important than submissions unless that submission is used as a finish. The superkick is way more common place now than the abdominal stretch.
I think they definitely play more importance than in the past. I'm going to update all these ratings before I make any changes.

One thing I did notice was some Head and Body durabilities need to go up / down on some wrestlers. Braun Strowman has a 70 something for Head and Body. He is more of a beast than that. But, I'll enter these and make adjustments as needed.
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Old 10-22-2017, 01:21 PM   #69
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

Just had a 20+ min match with Chris Jericho vs Kurt Angle. It was an awesome back and forth.

As always, awesome work!
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Old 10-22-2017, 03:36 PM   #70
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

We added the "Reversal Edits" tab to be a workaround for the fact that Weight Detection is broken in those situation. All of those Reversals are in the "Ground" section of the MoveSet edits. (In Game)

However, I am uploading MoveSets with those in place as well. So go to community creations and search under movesets, hashtag "HypeDC"
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Old 10-22-2017, 03:37 PM   #71
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)

Quote:
Originally Posted by AtlantiasFalcon
What is the solution or go-to approach when a superstar has more skills to place than slots available. You can only put 10 but some characters have 11+ assigned to them.

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These are just suggestions. You can select whichever ones you feel are needed.
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Old 10-22-2017, 03:39 PM   #72
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

Quote:
Originally Posted by jcmreds
I would say in modern WWE strikes are more important than submissions unless that submission is used as a finish. The superkick is way more common place now than the abdominal stretch.
Remember this game isn't made just for the WWE Roster. If it was strictly WWE, we would have Strikes at a higher priority, but we want people to be able to use these edits that scan all promotions/eras.

We didn't want this to be a strike fest
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