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WWE 2k19 Slider Thread

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Old 10-14-2018, 06:25 PM   #25
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Re: WWE 2k19 Slider Thread

Quote:
Originally Posted by kad_larrod
So maybe putting finisher damage all the way down would increase the chances of kick outs?


Correct if you lower the meter you will get more kick outs if that is what you are aiming for


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Old 10-14-2018, 06:48 PM   #26
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Re: WWE 2k19 Slider Thread

Quote:
Originally Posted by MoneyMade
Correct if you lower the meter you will get more kick outs if that is what you are aiming for


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Old 10-15-2018, 04:34 AM   #27
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Re: WWE 2k19 Slider Thread

dropped down from hard & now playing on normal here - literally getting suffocated by AI reversals, any suggestions for sliders to stop the constant reversal issue?

I dropped them all the way down and it's still happening!
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Old 10-15-2018, 10:08 AM   #28
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Re: WWE 2k19 Slider Thread

Could maybe change the amount of reversal to 30 or 45 in the wrestler attrbutes, and also set the reversal recovery rate to low, should not be as much of a reversal-fest then.
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Old 10-15-2018, 11:28 PM   #29
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Re: WWE 2k19 Slider Thread

Quote:
Originally Posted by daveberg
dropped down from hard & now playing on normal here - literally getting suffocated by AI reversals, any suggestions for sliders to stop the constant reversal issue?

I dropped them all the way down and it's still happening!
I have edited all wrestlers so most only have the 2 reversal slots with some at 3 so this might not work as well with the default roster and 4 or 5 slots some of them have.
You said you dropped them all the way down so you may have done these reversal settings already.
I have all balancing 1 reversals ai stand and ground all four at 0 and balancing 2 standing/ground at 0. Reversal recovery rate at 20 and I might even go lower yet.
Default reversal recovery rate practically gives them unlimited reversals by the time they use the 3-5 they start with.

There will still be some reversals even at 0 but I'm finding it reasonable. With the lower recovery rate the ai will sometimes use both reversal slots on my rosters and now you have some time before it's available allowing you to put together a few moves.

On a side note, I like the 2 or 3 reversal slots on my guy so there is more strategy on when to use them especially with the slower recovery rate.
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Old 10-16-2018, 06:05 PM   #30
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Re: WWE 2k19 Slider Thread

Difficulty: Legend

A.I. Standing Strike Reversal - 50
A.I. Standing Grapple Reversal - 50
A.I. Ground Strike Reversal - 50
A.I. Ground Grapple Reversal - 50
A.I. Finisher Reversal - 90
A.I. Foreign Object Attack Reversal - 50
Entrance Run In - 5
Mid Match Run In - 5
Post Match Run In - 5
Ref Down Time - 100
Special Move Strength - 50
Foreign Object Strength - 50
Chain Wrestling - 100

Balancing 2
Standing Strike Reversal - 50
Standing Grapple Reversal - 50
Ground Strike Reversal - 50
Ground Grapple Reversal - 50
Finisher Reversal - 50
Foreign Object Reversal - 50
Stamina Cost - 50
Stamina Recovery - 25
Stunned Recovery - 55
Reversal Recovery - 35
Payback Meter 1 - 100
Payback Meter 2 - 100
Squash Match - 50

Match momentum: Slow

Just had a few matches with these slider settings with Aiden English and Chad Gable. Good back and forth flow, not to many reversals and a few finisher kick outs and easily all 5 star matches.

Not bad considering these were epic matches with two guys with mid 70 overalls

Last edited by kad_larrod; 10-16-2018 at 06:06 PM. Reason: More information
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Old 11-06-2018, 04:45 PM   #31
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Re: WWE 2k19 Slider Thread

Anyone got any good sliders since the new patch dropped? My one’s have been thrown out of whack cause of the new patch lol
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Old 01-24-2019, 11:44 AM   #32
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Re: WWE 2k19 Slider Thread

I'm using Hyperballer / DC attribute edits. One thing that annoyed me was the fact that there was a 20+ spread between two wrestler attributes, but the "lower" end wrestler kept kicking out of pins. Even with a gray or purple body and dark red head, they kept kicking out and would also win. What I found is the PAYBACK feature messes this up.

With those abilities assigned, wrestlers will kick out constantly regardless of sliders or attribute settings. Remove these payback abilities from the edit wrestler screen, and you'll see a significant difference. While it is an interesting feature, I don't believe it was implemented well. It creates too much of an arcade game. Just lowering the sliders to 0, doesn't help. You have to remove the ability completely.

Now, for the Cena's or Undertaker's of the game, I might keep the abilities in to reflect the "real WWE". The ability for them to comeback from being hurt and still win. But for the mid and lower card, removed.

These are sliders I'll probably wind up using. I can't take credit for these, because I think they came from last years Hyperballer/DC edits or maybe somewhere else? Anyway:

Reversal Limit: On
Weight Detection: SIM

Diff: Hard
BALANCING 1 Clicks from 0
AI STANDING STRIKE REVERSAL RATE 100
AI STANDING GRAPPLE REVERSAL RATE 35
AI GROUND STRIKE REVERSAL RATE 95
AI GROUND GRAPPLE REVERSAL RATE 25
AI FINISHER REVERSAL RATE 30
AI FOREIGN ATTACK REVERSAL RATE 30
ENTRACE RUN IN 100
MID-MATCH RUN IN 15
POST-MATCH RUN IN 100
REFEREE DOWN TIME 100
SPECIAL MOVE STRENGTH 95
FOREIGN OBJECT STRENGTH 100
CHAIN WRESTLING DURATION 100

(Because I removed the payback abilities, I left the payback abilities at default.)


BALANCING 2
STANDING STRIKE REVERSAL 10
STANDING GRAPPLE REVERSAL 25
GROUND STRIKE REVERSAL 10
GROUND GRAPPLE REVERSAL 30
FINISHER REVERSAL 10
FOREIGN OBJECT REVERSAL 10
STAMINA COST 55
STAMINA RECOVERY RATE 75
STUNNED RECOVERY RATE 5
REVERSAL RECOVERY RATE 55
SQUASH MATCH RATE 80

Last edited by Steven547; 01-24-2019 at 11:48 AM.
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