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Originally Posted by Matt10 |
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The problem with FIFA is that it doesn't get the fundamentals of defense right. It needs some help. We've done the grunt work with adjusting the proper slider values, so the 55 threshold as a minimum just allows the fundamentals of defensive pride to work through.
I mean I don't have to go 10 minutes into a match and see that teams pressure in different waves. The key is they pressure in terms of their close down speed, not in their aggression. Close down speed is what FIFA lacks. You take that pressure below 55 and it's nothing but space.
Look at this Leicester-Bournemouth match: http://livefootballvideo.com/fullmat...leicester-city
Leicester close down, while containing. That's a big difference compared to FIFA's interpretation where it pre-sets players who continue to have the only priority of chasing runners off the ball.
And FIFA's players that run off the ball are 1000% less realistic than how many runs off the ball there are in real football matches, let's get that straight right now. This fact alone is enough to find a very hard comparison on making defensive tactics so in-tune with the real life counterpart.
If FIFA accomplished the fundamentals of defending, and proper close down speed, I'd be sold on making defensive CTT's, especially pressure, exactly like their real life counterpart.
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The issue you're referencing is mainly due to playing on Slow speed. Bottom line, this game wasn't designed to be played on that setting. Change the speed to fast and see if there's a difference. The defense closes down on that setting. Due to this, the game plays slower (pace) at higher speed settings. Teams have to really work to get in the final third.
As you said, the main issue is the "tackles" or what the CPU counts as tackles. This is the main reason the pass percentages are so high. Teams don't have an opportunity to intercept passes because all to often the CPU run them off the ball. Since this is how teams regain possession more times than not, the opponent completes double digit passes many times before an interception or out of bounds pass takes place.
In short, if anyone could ever figure out how to keep the CPU from running the offensive player off the ball the majority of the time, this would fix issue the issue of too many tackles and the high completion percentages.
Lastly, the Kamikaze dribbling that has been referenced previously in this thread is, according to my testing, due to high individual dribble ratings. To test this, I decreased the dribble rating by 10 for each player in a few test games and the issue ceased to exist.