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FistofRage's Madden 17 ALL-MADDEN SLIDERS

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Old 02-26-2017, 12:57 PM   #73
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Re: FistofRage's Madden 17 ALL-MADDEN SLIDERS

Hello,

I was wondering if anyone has made any adjustments to these sliders since the last couple of patches have been released? ( 1.08, 1.09 and 1.10)

These were playing really well, but since the last few patches things seem a little tilted more toward the CPU advantage, in CFM.

I can certainly tweak myself...just curious what others may have found to be good settings.
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Old 03-01-2017, 04:42 PM   #74
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Re: FistofRage's Madden 17 ALL-MADDEN SLIDERS

Quote:
Originally Posted by phitenff
Hello,

I was wondering if anyone has made any adjustments to these sliders since the last couple of patches have been released? ( 1.08, 1.09 and 1.10)

These were playing really well, but since the last few patches things seem a little tilted more toward the CPU advantage, in CFM.

I can certainly tweak myself...just curious what others may have found to be good settings.
I've got some, I'll update what I have on page 1.
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Old 04-09-2017, 09:44 PM   #75
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Re: FistofRage's Madden 17 ALL-MADDEN SLIDERS

Please tell me what is wrong with this theory 15 min all pro
For the most balanced gameplay for 15 min why or why not

All pro
15 min quarters
15 second runoff
0 threshold
Penalties at 20
Fatigue and inj at 20
Xp at 40
Now for the math

If the default settings are based around 6 min quarters and we go 15 then the difference is 2.5. So 50 penalties, fatigue, and inj, and 100 xp divided by 2.5 brings me to these numbers based on the difference from base game time.

Please give thoughts and feedback on why these numbers do and do not make sense!!

I've been using sliders from this site for years and based on responses from Clint and John from twitter this is where I have ended up





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