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Scouting Tool for Madden 17 CFM

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Old 11-09-2016, 04:47 PM   #545
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Re: Scouting Tool for Madden 17 CFM

Here's my draft class re uploaded in zip format instead of rar for you OMN. I'll make sure to do that in the future from now on with the rest of my classes.
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Old 11-09-2016, 05:06 PM   #546
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Re: Scouting Tool for Madden 17 CFM

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Originally Posted by darkraiusa
Here's my draft class re uploaded in zip format instead of rar for you OMN. I'll make sure to do that in the future from now on with the rest of my classes.
Cheers dude!
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Old 11-09-2016, 05:10 PM   #547
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Re: Scouting Tool for Madden 17 CFM

When I enter OL info into some lines in version 3 I get FALSE in the draft status column.
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Old 11-09-2016, 06:31 PM   #548
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Re: Scouting Tool for Madden 17 CFM

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Originally Posted by tef
When I enter OL info into some lines in version 3 I get FALSE in the draft status column.
Change "Pass Block" and "Run Block" to Pass and Run Blocking
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Old 11-09-2016, 07:11 PM   #549
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Re: Scouting Tool for Madden 17 CFM

okay here is the link with 7 draft classes, labeled according to which version of the tool I used, hopefully I did everything right to get you what you need. Also for my own records, I marked those players that had superstar development with a S after their OVR, and a Q for quick. Hopefully that wont get in your way.

https://drive.google.com/drive/folde...0E?usp=sharing

I have a couple questions as well:

1-I have a few draft stories that I am not sure to label as a negative or a positive; theres one saying he recently moved from track and field(I'm guessing good?), another saying he recently moved to the country (no clue), and lastly, one from the combine that said "player X graded as the fastest at the combine, running sub 4.3"..only thing is he ran a 4.5 as a safety(good, just not accurate? haha)

2-I am quite inexperienced on excel, but would it be possible to set the combine stats as forms of some sort, where you just enter the numbers and it fills in the proper punctuation? like 438 gets autocorrected to 4.38 or 43.8 depending on the column. No biggie, I am just looking for ways to keep the time spent down.
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Old 11-09-2016, 07:17 PM   #550
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Re: Scouting Tool for Madden 17 CFM

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Originally Posted by lbj273
Change "Pass Block" and "Run Block" to Pass and Run Blocking
That's not it. Somehow a space was entered after the positions. As soon as I deleted and re-entered them the status updated. No idea how I did that
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Old 11-09-2016, 08:59 PM   #551
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Re: Scouting Tool for Madden 17 CFM

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Originally Posted by tef
That's not it. Somehow a space was entered after the positions. As soon as I deleted and re-entered them the status updated. No idea how I did that
If you're using a tablet or a cell and you use the word suggestions above the keyboard while typing it automatically adds a space.
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Old 11-10-2016, 12:07 PM   #552
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Re: Scouting Tool for Madden 17 CFM

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Originally Posted by Old Man Nathy
Correct, some positions set players as "Do Not Draft" if their talent round is undrafted. This was the only variable that seemed to separate some good players from scrubs, but if you're scouting UDFAs at one of these positions, just don't enter talent round (or ignore the do not draft status).
Ok thanks. Yeah I knew that from before when I asked, but I was more specifically wondering about the following. Not sure if it was clear in my original message.

But on the scouting requirements tab QB and FB there is a different "min talent round" between blue and red chips. All the other positions seem to have the same min talent round between blue and red chips.

For example the min talent round for a blue chip QB is 8, but the min talent round for a red chip QB is 7. And it's the opposite for FB, for blue it has to be 7 but for a red chip it is 8.

I was just making sure that discrepancy was in there for a reason.

Thanks.
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