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Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Old 04-06-2017, 11:40 PM   #17
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Instead of having QB inaccuracy showcased by having throws 40 yards in front of the receiver I would like to see a more realistic approach of throws being just a tad bit too low, too high, tad bit too far ahead or behind. This would require the catch radius of receiver to be dramatically reduced

Realistic line play is paramount. The width of the pocket needs to be reduced and also the pocket needs to collapse more often and allow guys to slide slightly out of it or encourage stepping up in the pocket.

This next one is more of me just spitballing an idea....

Would like to see an arm tackle mechanic that factors in weight and momentum. Could even implement an arm tackle rating

Last edited by Baebae32; 04-06-2017 at 11:44 PM.
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Old 04-06-2017, 11:42 PM   #18
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Realtime-momentum based physics for CPU defenders against would completely revolutionize the game. It would cutting back against the grain and realistic cutbacks a lot more realistic. Fifa added and continues to improve on it like 4 yrs ago. Cpu defenders should have speed/weight to there movements to realistically play tackle angles, and but unfortunetly they are free to attack runners like homing missle. Cpu defenders essentially have no need of strafing when preparing to take down runners...
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Old 04-06-2017, 11:49 PM   #19
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

First of all, a cosign on everything that has been mentioned about CPU A.I., playcalling and personnel utilization and awareness. Don't shortchange the solo CFM players by neglecting CPU improvements in favor of just focusing on competitive play.

In game oline injuries.

Knowing that deep zones are going to be improved, route running for WRs need to be improved so that receivers are able to "sit down" are find the soft spots in the zone instead of just running a predetermined route right into coverage.

Improved man coverage-It may not be gameplay as much as ratings, in that the man coverage ratings are too low compared to the route running rating. Regardless, back up TEs and number 4 wide-outs should not be getting Jerry Rice like separation on every play.

100% adherence to the laws of physics and inertia for all players. Being slightly off balance or a slight misstep completely alters the outcome of a play in real life. Madden need to reflect that reality.

Exponentially improved sideline awareness. The stumble out of bounds backward animation needs to be gone. Backs and receivers running routes out of bounds or making a poor effort to stay in bounds on a catch 2 or 3 yards from the sideline needs to be reworked as well.

Better targeting for blockers at the second level and when pulling.

The ability to turn off any gameplay boosts that are given to the User controlled player.

More diversity in the dice roll outcomes, i.e. not just all or nothing win/lose animation sequences.
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Old 04-07-2017, 12:07 AM   #20
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Originally Posted by roadman
MUT isn't going anywhere.

It's a money making machine across all sports game.
Yeah I know lol. Its nice to dream lol. But seriously they have put all the other game modes in the closet for MUT. It sucks. If people wanna play cheesy then bring back NFL Streets or NFL Blitz. I wouldnt be mad if they let MUT cater to those people who play cheesy but let online ranked and franchise for the sim players like it should be. To be the only football game out we as a gaming community need to make EA bring their A game when it comes to Madden. Because they know people will buy it regardless they have gotten lazy. We are suffering because of it.
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Old 04-07-2017, 01:02 AM   #21
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by UE_Studigga
Yeah I know lol. Its nice to dream lol. But seriously they have put all the other game modes in the closet for MUT. It sucks. If people wanna play cheesy then bring back NFL Streets or NFL Blitz. I wouldnt be mad if they let MUT cater to those people who play cheesy but let online ranked and franchise for the sim players like it should be. To be the only football game out we as a gaming community need to make EA bring their A game when it comes to Madden. Because they know people will buy it regardless they have gotten lazy. We are suffering because of it.

We're very likely going to have two separate settings this upcoming year like NBA 2K and NHL. Rex seemed to be hinting at it earlier on Twitter so hopefully there will, at the very least, be the tools to tailor the game towards our liking with great freedom. Have to see how it works out though, if they try to build it on top of the current sliders which do not function well, then it could leave a lot to be desired. If they've spent a lot of time tuning and adding other sliders so that they work properly and effectively then it could be an absolutely huge win for everyone.
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Old 04-07-2017, 02:48 AM   #22
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the ability for the ball to be loose from the qb under center it can eather be a turnover or a recover
same goes for shotgun formation ball hits the turf or goes over the qbs head random.
same goes with punter,
i would like the field to actually degrade over time
a way better call screen one where there is more varience on the plays being called based on your current line up, i am tired of seing the same plays offered over and over,
team mascots and cheerleaders
dynamic weather
a color tweaking editor program so that we can edit current teams uniforms and ones we create and the ability to share them.
to include team records that are stat kept and the ability to break them

a 100 different speed varations to a qb throwing the ball
the ability to use legends offline in franchise mode if you buy them or win them thru your online modes we should be able to use them offline assigned to rosters we wish to have them included as free agents
that would make me purchase coins as i do not care for anything online related or virtual purchases

outside stadium shots again
the ability to win different superbowl ring avatars that can be displayed for winning the super bowl

a running game that works both for cpu and for user controlled teams as well as fatigue it never works right in offline franchise , please test those things thru offline franchise.

a more true like seperation from slow to faster players
more camera angles and a zoom in and out anything close to what nba 2k series offers would be great
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Old 04-07-2017, 04:45 AM   #23
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

My big 5 improvements to the overall Madden game
  • Deeper CFM (Team chemistry, player morale, coaching carousel etc)
  • Revamped Scouting System - Reports, scouts and better CPU drafting
  • More detailed in depth progression/regression system with expanded attributes/badges - See DeuceDougless revamped CFM thread
  • Off ball injuries/progressive injuries
  • Better player/team differentiation on the field
If this is strictly limited to on field gameplay
  • Better player/team differentiation
  • Fixed QB "not-intentional grounding" play
  • Improved Man cover as zone is king in M17
  • True o-line/d-line and cb/wr hand fighting/interaction
  • Off ball injuries/progressive injuries
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Old 04-07-2017, 04:58 AM   #24
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

1. Make. Player. Ratings. Matter.
2. Fix quarters coverage (cover 4). It's not a form of prevent defense, it's an aggressive pattern matching coverage.
3. Add palms coverage, aka 2-read. It's a complementary coverage to quarters coverage, and it would replace the "ill advised" cover 2 hard flat. No cb is going to let #1 and #2 both go vertical without sinking with #1-- or give up an easy corner route to #2. A hard flat is what is used in the Tampa 2, and it just means jam, reroute, and sink. The term cloud flat is not a coverage technique, it's just means cb force vs the run -- so do not name a zone cloud flat.
4. Fix cover 3 and cover 4 press, by actually having a jam and reroute on #1. IMPORTANT NOTE: In a standard fare, depth and vision cover 3 (think Seahawks), the CB's are still responsible for the vertical of BOTH #1 and #2.
5. Add a true press/bail technique. Also, give me the ability to trigger when the CB's start to bail.
6. Fix Tampa 2 coverage. Those vertical hooks should be hook/curl zones -- they do not carry the vertical of #2. It's a depth and vision zone, not a pattern matching coverage. The middle run through needs fixed, too. The middle run through must play both inside seam routes (if he gets 2 inside verticals).
7. Fix man coverage. Make leverage (inside eye, outside eye shade) matter, as well as player ratings.
8. Add cover 7 (bracket man coverage).
9. Add defensive line stunts.
10. Add a box call to quarters, combo man variations/banjo coverages to handle bunch and compressed sets.
11. Fix cover 1. With various combinations of running backs and inline tight ends, it involves combination coverages. There is no preset hole player, depending on alignment.
12. Give me control over defensive disguise and stemming. Also, for every blitz in the game that involves defensive stemming, give me at least 2 coverages with the same pre-snap movement.
13. Add a trap flat to cover 6 and 3 cloud. This should have been a no brainer -- it's one of the most common tactics in football -- but we got stuck with the nonsensically designed, make believe hard flat.
14. Replace the current hot route system with WR tags. This would keep people from breaking the games poor AI.
15. Fix WR alignments/splits, as well as route spacing. Fixing WR alignments will help with the route spacing.
16. For the love of all things good and holy, redesign Cover 2 Buster. It's completely wrong, it's wrong in every way imaginable.
17. Add pattern reading to spot drop coverages. Pattern reading is not pattern matching, but it is at the heart of depth and vision zone coverage. Do note the word VISION.
18. Sticks Coverage is completely wrong! Sticks is about alignment, the reads and coverage responsibilities remain the same. Coaches are not going to tell their defenders to let WR's just run right by them.
19. Fix the user pre-snap coverage shading. Think in terms of the NCAA series, and you are on the right track. Over the Top: underneath zone droppers will gain more depth, and will NOT jump shallow routes. (This would allow you to do away with the poorly designed Protect the Sticks.) *Stick coverages are individual play calls, and they change pre-snap alignment.*
Underneath Shading: the underneath zone droppers will not gain as much depth on initial drop, and will more aggressively jump shallow routes.
This is situational football 101, by the way. Important Note: this will ONLY apply to spot drop/depth and vision zone coverage.
20. Curl/flat defenders in C3 and C4. The c/f defender in a standard fare cover 3 (aka NOT COVER 3 MATCH), if #1 and #2 are both vertical, he will carry #2 to a dept of 12 yards, then expanding to the curl area. This gives the the CB time to split the distance between #1 and #2. Also, the curl/flat dropper will run with the wheel/swing deep of #2 or #3. This is done in All spot drop coverages. The same swing deep rule is applied to cover 4, in most schemes. In order for this to play out properly, hook/curl droppers must expand to the curl area. In quarters coverage, the c/f and middle hook droppers MUST match #2 and #3 shallow.
21. Metrics.
3rd down conversion by down and distance:
3rd & 1-3 yards=75-85%, 3rd & 4-6=45-50%, 3rd and 7-10 yards 20-25%.
QB's average time in the pocket:
The average time till pressure ranges from 1.47 seconds to 3.2 seconds. The QB has a half a second after pressure to get the ball thrown, slide in the pocket, or scramble.

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