1. Make. Player. Ratings. Matter.
2. Fix quarters coverage (cover 4). It's not a form of prevent defense, it's an aggressive pattern matching coverage.
3. Add palms coverage, aka 2-read. It's a complementary coverage to quarters coverage, and it would replace the "ill advised" cover 2 hard flat. No cb is going to let #1 and #2 both go vertical without sinking with #1-- or give up an easy corner route to #2. A hard flat is what is used in the Tampa 2, and it just means jam, reroute, and sink. The term cloud flat is not a coverage technique, it's just means cb force vs the run -- so do not name a zone cloud flat.
4. Fix cover 3 and cover 4 press, by actually having a jam and reroute on #1. IMPORTANT NOTE: In a standard fare, depth and vision cover 3 (think Seahawks), the CB's are still responsible for the vertical of BOTH #1 and #2.
5. Add a true press/bail technique. Also, give me the ability to trigger when the CB's start to bail.
6. Fix Tampa 2 coverage. Those vertical hooks should be hook/curl zones -- they do not carry the vertical of #2. It's a depth and vision zone, not a pattern matching coverage. The middle run through needs fixed, too. The middle run through must play both inside seam routes (if he gets 2 inside verticals).
7. Fix man coverage. Make leverage (inside eye, outside eye shade) matter, as well as player ratings.
8. Add cover 7 (bracket man coverage).
9. Add defensive line stunts.
10. Add a box call to quarters, combo man variations/banjo coverages to handle bunch and compressed sets.
11. Fix cover 1. With various combinations of running backs and inline tight ends, it involves combination coverages. There is no preset hole player, depending on alignment.
12. Give me control over defensive disguise and stemming. Also, for every blitz in the game that involves defensive stemming, give me at least 2 coverages with the same pre-snap movement.
13. Add a trap flat to cover 6 and 3 cloud. This should have been a no brainer -- it's one of the most common tactics in football -- but we got stuck with the nonsensically designed, make believe hard flat.
14. Replace the current hot route system with WR tags. This would keep people from breaking the games poor AI.
15. Fix WR alignments/splits, as well as route spacing. Fixing WR alignments will help with the route spacing.
16. For the love of all things good and holy, redesign Cover 2 Buster. It's completely wrong, it's wrong in every way imaginable.
17. Add pattern reading to spot drop coverages. Pattern reading is not pattern matching, but it is at the heart of depth and vision zone coverage. Do note the word VISION.
18. Sticks Coverage is completely wrong! Sticks is about alignment, the reads and coverage responsibilities remain the same. Coaches are not going to tell their defenders to let WR's just run right by them.
19. Fix the user pre-snap coverage shading. Think in terms of the NCAA series, and you are on the right track. Over the Top: underneath zone droppers will gain more depth, and will NOT jump shallow routes. (This would allow you to do away with the poorly designed Protect the Sticks.) *Stick coverages are individual play calls, and they change pre-snap alignment.*
Underneath Shading: the underneath zone droppers will not gain as much depth on initial drop, and will more aggressively jump shallow routes.
This is situational football 101, by the way. Important Note: this will ONLY apply to spot drop/depth and vision zone coverage.
20. Curl/flat defenders in C3 and C4. The c/f defender in a standard fare cover 3 (aka NOT COVER 3 MATCH), if #1 and #2 are both vertical, he will carry #2 to a dept of 12 yards, then expanding to the curl area. This gives the the CB time to split the distance between #1 and #2. Also, the curl/flat dropper will run with the wheel/swing deep of #2 or #3. This is done in All spot drop coverages. The same swing deep rule is applied to cover 4, in most schemes. In order for this to play out properly, hook/curl droppers must expand to the curl area. In quarters coverage, the c/f and middle hook droppers MUST match #2 and #3 shallow.
21. Metrics.
3rd down conversion by down and distance:
3rd & 1-3 yards=75-85%, 3rd & 4-6=45-50%, 3rd and 7-10 yards 20-25%.
QB's average time in the pocket:
The average time till pressure ranges from 1.47 seconds to 3.2 seconds. The QB has a half a second after pressure to get the ball thrown, slide in the pocket, or scramble.
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