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Madden 22 or 21?

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Old 03-30-2022, 12:20 PM   #25
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Re: Madden 22 or 21?

2016...played it last night and it was refreshing to play with user control. Game has its faults but you have control and it doesnt play based on the animations you get as much as 2017-22 does. Simply feels like football.

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Old 03-31-2022, 01:43 PM   #26
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Re: Madden 22 or 21?

It’s 21 (XSX/PS5 NOT the last gen versions lol) hands down, slap the table on that! Not sure what the reasoning behind the massive regression in 22 was, but it really confused 😐 me.

From draft logic to player motion and organic impact/visceral essence, 21 REALLY set the bar. Great blend of animations/control, ratings match ups appeared to really mean something, which meant the devs started off on a good foot for introduction to nex gen.

The only thing that bothers me with 21 is that there seems to be an issue with the camera movement (or is it the framerate?) during post play, replays, and some other moments. There’s a subtle “jitter/shake” to it that was never fixed. I play in “performance” mode, maybe if I switch to “high def” mode it’ll fix it. Anybody have a remedy for this?
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Old 03-31-2022, 03:03 PM   #27
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Re: Madden 22 or 21?

Quote:
Originally Posted by RogueHominid
@ Armor, I'm running with MIA in this one, albeit my own created coach.



It's a very interesting project on 21, where you actually can get your own QB hurt and where you can hurt the opposing QB, as INJ/TGH/DUR ratings really factor in. Tua and Rosen aren't surefire locks durability-wise, which creates an interesting extra layer of strategy.



That's something I like a lot about 21--22 seems to have increased the INJ chance to OL (too much, in my view), while decreasing the INJ chance to QB (too much, in my view). 21 has these values better calibrated, IMO.


Curious cause QBs not getting hurt has been an issue in many maddens. I don’t remember any QB injuries in 21.


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Old 03-31-2022, 09:42 PM   #28
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Re: Madden 22 or 21?

As it seems like the current trend, I too have gone back to M21 recently.

When M22 first came out, I thought it was great. So many things were going right, and lots of hope with the new game planning and all. I really hoped that the game planning would help CPU play calling. Since I use classic rosters all of the time, I was hoping I could "force" the AI to do what I wanted. Eventually I found that game planning seems to have zero impact on CPU play calling. It is, as it has been, all about the playbook being used.

I also enjoyed the momentum system at first. It added a nice layer of the ebb and flow of a real game. However, some of the bonuses and home field advantage bonuses just don't make sense and end up creating an unbalanced game.

The new scouting system was underwhelming to say the least. So....

I had played M21 on the Series X when it was free on EA Play. I really enjoyed it and even made a 1999 roster. However, once M22 came out I stopped playing it and devoted my time to M22. But, having been discouraged I decided to download M21 to my PS5 and give it another go.

The result... I was blown away at how much better certain aspects of gameplay really are. The overall animations are better, the running speed is more realistic, and ratings have a larger impact. Also, a player's weight and momentum matter more than in M22.

The franchise additions in M22 are not enough to offset the on the field issues and are not really missed when playing M21. Also, if you use classic rosters and like to make all 32 coaches, the options are better on M21.

So, it looks like I will be spending some serious time with M21 for awhile. I have also started working on a 1995 roster for M21, and while I only have a couple of teams done, I have played a couple of games, and it just feels like a better game.

The big question for me now is, will M23 improve enough to make me move on from M21?
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Old 03-31-2022, 11:25 PM   #29
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Re: Madden 22 or 21?

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Originally Posted by Iteachpercussion
As it seems like the current trend, I too have gone back to M21 recently.

When M22 first came out, I thought it was great. So many things were going right, and lots of hope with the new game planning and all. I really hoped that the game planning would help CPU play calling. Since I use classic rosters all of the time, I was hoping I could "force" the AI to do what I wanted. Eventually I found that game planning seems to have zero impact on CPU play calling. It is, as it has been, all about the playbook being used.

I also enjoyed the momentum system at first. It added a nice layer of the ebb and flow of a real game. However, some of the bonuses and home field advantage bonuses just don't make sense and end up creating an unbalanced game.

The new scouting system was underwhelming to say the least. So....

I had played M21 on the Series X when it was free on EA Play. I really enjoyed it and even made a 1999 roster. However, once M22 came out I stopped playing it and devoted my time to M22. But, having been discouraged I decided to download M21 to my PS5 and give it another go.

The result... I was blown away at how much better certain aspects of gameplay really are. The overall animations are better, the running speed is more realistic, and ratings have a larger impact. Also, a player's weight and momentum matter more than in M22.

The franchise additions in M22 are not enough to offset the on the field issues and are not really missed when playing M21. Also, if you use classic rosters and like to make all 32 coaches, the options are better on M21.

So, it looks like I will be spending some serious time with M21 for awhile. I have also started working on a 1995 roster for M21, and while I only have a couple of teams done, I have played a couple of games, and it just feels like a better game.

The big question for me now is, will M23 improve enough to make me move on from M21?
Exactly! I'm really looking forward to 23, however, if they don't bring it like they should, I'll have no issues staying with 21. It'll be my "forever football fix" if you will. Been waiting for over a decade just to have the slightest bit of physics make a return. Feels like the PS2 with upgraded animations and visuals, that was all I was waiting for.
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Old 04-01-2022, 12:02 AM   #30
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Re: Madden 22 or 21?

Quote:
Originally Posted by Iteachpercussion
As it seems like the current trend, I too have gone back to M21 recently.

When M22 first came out, I thought it was great. So many things were going right, and lots of hope with the new game planning and all. I really hoped that the game planning would help CPU play calling. Since I use classic rosters all of the time, I was hoping I could "force" the AI to do what I wanted. Eventually I found that game planning seems to have zero impact on CPU play calling. It is, as it has been, all about the playbook being used.

I also enjoyed the momentum system at first. It added a nice layer of the ebb and flow of a real game. However, some of the bonuses and home field advantage bonuses just don't make sense and end up creating an unbalanced game.

The new scouting system was underwhelming to say the least. So....

I had played M21 on the Series X when it was free on EA Play. I really enjoyed it and even made a 1999 roster. However, once M22 came out I stopped playing it and devoted my time to M22. But, having been discouraged I decided to download M21 to my PS5 and give it another go.

The result... I was blown away at how much better certain aspects of gameplay really are. The overall animations are better, the running speed is more realistic, and ratings have a larger impact. Also, a player's weight and momentum matter more than in M22.

The franchise additions in M22 are not enough to offset the on the field issues and are not really missed when playing M21. Also, if you use classic rosters and like to make all 32 coaches, the options are better on M21.

So, it looks like I will be spending some serious time with M21 for awhile. I have also started working on a 1995 roster for M21, and while I only have a couple of teams done, I have played a couple of games, and it just feels like a better game.

The big question for me now is, will M23 improve enough to make me move on from M21?
I haven't touched M22 in quite some time since going back to M21 and I'm really struggling with the Broncos in my first season, which is great. Playing with SS abilities and breakout scenarios off, just default AM.

We are currently 4-8, with a few surprise wins and mostly bad losses. I'm determined to make Drew Lock the future in Denver and I'm excited to get to the offseason and the draft.

I'm even seeing some false starts and pass interference penalties as well as my QB getting injured a couple of times.
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Old 04-01-2022, 08:48 AM   #31
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Re: Madden 22 or 21?

Man I wish I had bought 21 when I got my Series S last summer. But since there were only a few weeks left until 22 released I just got EA Play to try it out in the meantime. Now you can't buy 21 on the XBOX store anymore and since the console is all digital, a physical copy is not an option.

I still have EA play but I hate that 21 will be removed eventually and I'll lose all ability to play it. Madden 20 was removed from EA play yesterday so I expect 21 will be removed next March when 23 becomes available on the service. I guess that gives me a year to enjoy 21 and hope 23 is up to par.

I guess if push comes to shove I'll just play 22 or 23 whenever 21 is no longer on EA Play, whichever has the better overall experience. I don't have any major issues with 22 so far but I haven't played a ton yet and seeing how many of the guys who usually play the latest game pretty much all year have moved back to older versions does not bode well.
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Old 04-01-2022, 10:47 AM   #32
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Re: Madden 22 or 21?

I've been playing M21 on PC lately but still play M22 on Series S. I did download M21 through EA Play last night. Never tried the next gen version of M21 so it should be fun this weekend.
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