When I say as gamers especially football gamers should not be talking about core game play issues. I say this on the fact that "Tiburon" has been making football games for 20 years. Core game play fundamentals such as Animation, Physics and Momentum, should be a given. Its the same company pretty much the same team, just playing musical chairs with job titles and responsiblilities.
Here's a post I made a few days ago in another thread and this is the argument I put forth.
http://www.operationsports.com/forum...fl-2k5-17.html
No one is saying the game is without flaws. What we're stating is this at least even at the minimum the representation of Animations, Physics and momentum is their. So we can safely say they are trying to make use of those laws their game. The animation system coupled with physics and momentum breathes life into the product, and even if some of the things are broken and random at times they are fairly represented over the course of the game.
Here's my prima facia case in reference to Tiburon vs. Visual Concepts on this Animation/Physics & Momentum(A/P/M)
Way back, I mean way, way, way, wayback in 2002 when 2k3 was released. Madden had a superior A/P/M system and it showed. I remember people used to make those graphs of 8 directional running was the problem and showing that Visual Concepts had "Tron Jogging" run a-muck hence lead to the arcadey running and turning on a dime i.e. and the Madden faithful dogged the product for that very reason, coupled with its stick up the butt running animations. 2k had some other problems as well that it couldn't escape or get out of Maddens shadow and it hindered the series.
So what did Visual concepts do? in response to the critiques?
1. They introduced their A/P/M system with no big announcement, no fan fare they just did it because of the obvious shortcomings and the critiques good/bad and indifferent. The system wasn't perfect but you could see it was implemented. They never said hey look at me, I've added this stuff that should have been their all along. Eventually that A/P/M system got even better moving forward into 2K5 and the progression was even seen in 2K8. Never, never, never did you see them gloat about adding very fundamental and basic simple mechanics to the game as hey look at what we can do as a feature. Why is that?
Visual Concepts, did a one year turnaround on their product to no fanfare, they took the critiques and went to work. While not perfect and with flaws, they at least put in the work and showed promise.
Tiburon, who already had a great A/P/M system from 2003, stripped itself of something that was core to football. When they made the leap to next gen, the complaints began at that point and 3 plus years nothing has changed, so they go out and tout "pro tak" like its the next best thing when all your getting is core football mechanics out of pro tak. Introducing like its a feature, instead of just put up and shut up.
So when I see people jumping up and saying they fixed A, B, and C. I just laugh, 'cause its as if that's a big accomplishment after 3 years of begging by its fans. Like I've said before and I'll say again, "I'm not Impressed.
Here's another example of "hey we get it" no fan fare no its a new feature. SCEA responding to their fans and showing it working in game.
A video released titled A.I Improvements, get it Improvements not a feature. An improvement in response to its fans and done within the next dev cycle and implemented the following iteration.
http://www.viddler.com/explore/sceablog/videos/233/