Huh, interesting. let me know your thoughts Jeffy.
Also, this is kevdood8312 from 2K forums, check out the updated bug list Im sending to Ron2K, let me know what you think.
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Originally Posted by itbeme23 |
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Just finished my first game post-patch.
Impressions:
1) Pitcher Fatigue: I honestly can't say if things are better or not. I played Dodgers (me) vs. Cubs, and they started Randy Wells. Don't really know that much about this guy, so I don't know if he's a workhorse or not, but he made it into the 6th inning with 100 pitches. They pulled him before the seventh, and he finished with 114 pitches. To me, that's still pushing it being that the "average" number of pitches thrown per game is between 95-98. I did notice that the pitcher fatigue bar did reset after the third inning. He was in the 30's in stamina (I was working the count), and then it reset to 99. I am playing with Pitcher Fatigue at 70 in case it matters. This is pretty frustrating, as the pitcher stamina issue was the main thing that I was hoping would be fixed in this patch. 2K needs to get this taken care of in Patch 2.
2) Check Swing: Actually saw one by the CPU, and it was called a strike. Looked good.
3) A.I. Managing: I guess this kind of ties in with the Pitcher Fatigue issue as well, but after I got Wells out, the A.I. brought three other pitchers in. I didn't see anything out of the ordinary like pitchers being left in to lead off an inning (which the Cubs had in the 8th), so that was a big relief. I guess it's better....?
Pitcher Fatigue ABSOLUTELY needs to get fixed. Really takes a lot out of the strategy of the game, IMO.
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I agree about the fatigue thing.
I hope this gets truly fixed next time.
As for the check swings;
Do you see appeals to the umpires on check swings? Like when you or CPU checks their swing, do they show the ump make the call?