This was something that we sort of found by accident when trying to get the pitches per plate appearance near the MLB avg. of about 3.8 per PA. In adjusting the foul frequency we noticed that when we raised it to a 7 we were indeed getting more foul balls but also decreasing hits. So when Tgreer came out with some thoughts about strike frequency, we used that in conjunction with our findings with the foul ball slider and it seems the two sort of oppose each other. We are still in the early testing stage with finding the right mix of the two but it seems there might be some room here. The two issues we were trying to solve were 1. a higher than normal HR total and 2. too many wild pitches. We feel that having both the power and solid hit sliders set to 4 produces too many home runs unless you compensate for that in other sliders. The problem there is that now you affect other aspects of the game such as XBH and walks when you attempt to lower the HR total. The wild pitches issue is still there although with our early findings, we feel that leaving the consistency level at 5 helps and keeps them at a level that is at least tollerable and may be able to be addressed later with "the E word"
I will keep you updated as our data comes in, right now we are testing and although encouraging, this is still in its early stages.