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NBA 2K23 Impressions Thread (XBOX SERIES S/X & PS5)

This is a discussion on NBA 2K23 Impressions Thread (XBOX SERIES S/X & PS5) within the NBA 2K Basketball forums.

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Old 09-08-2022, 12:32 PM   #73
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Re: NBA 2K23 Early Impressions

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Originally Posted by Da_Czar
We have on ball defensive delay on the the AI. This gives them more human reaction times. This is not tuned overly tight. I could tighten that up and your lanes and drives would get much harder but that is not always fun getting stone-walled…..
IMO, That human reaction time feels really good where it is man….Seeing the CPU shift and pulling up for a middy makes every thing feel a lot more organic….especially with how movement is this year.
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Old 09-08-2022, 12:35 PM   #74
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Re: NBA 2K23 Early Impressions

Quote:
Originally Posted by The 24th Letter
IMO, That human reaction time feels really good where it is man….Seeing the CPU shift and pulling up for a middy makes every thing feel a lot more organic….especially with how movement is this year.
Yeah 24. That cross over you had with Jordan and got blocked by Giannis in the vid you posted earlier was so damn smooth man. Looks like shot creation off the bounce is a thing if you have the stick skill. I just want a bit more of a challenge/resistance getting to the cup
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Old 09-08-2022, 12:40 PM   #75
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Re: NBA 2K23 Early Impressions

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Originally Posted by vannwolfhawk
Haven’t played a game yet just putting around but noticed every team in modern era has help defense set to 0. “Sets how often players will help others on defense” Hmm
Thank you. That needs to be fixed. Does not mean no help. Just that the defender needs to be beat much more before help comes.
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Old 09-08-2022, 12:49 PM   #76
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Re: NBA 2K23 Early Impressions

Definition of fun is quite subjective though. BTW I'm not gonna fall on to the Fun/Gen Z rabbit hole.

So the question is how people that enjoy hard difficulties gonna adjust, just sliders ?

If so which slider settings to mitigate this problem ?
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Old 09-08-2022, 01:01 PM   #77
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NBA 2K23 Early Impressions

There is a big bug editing signature stuff for some players. For some sigs, once you scroll through the other options you cannot return to that player’s original sig for that category. Therefore you are also unable to assign those to other players as well. Try editing these sigs for the players below:

Example #1: Devin Booker’s Base and Upper Release, Pull up and Hop jumpers, go-to-dunk packages, post hop shot, dribble style

https://youtube.com/watch?v=jwhSMCTCgMM

Example #2: MJ’s Post Fade, Spin and Hop jumpers, Sig size up

Example #3: Kobe Post Fade and Dribble Style


NBA 2K23 - OFFICIAL TRIANGLE SYSTEM THREAD

Last edited by taildog; 09-08-2022 at 01:13 PM.
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Old 09-08-2022, 01:04 PM   #78
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Re: NBA 2K23 Early Impressions

Tell me about the pick and roll defense guys? Please i wanna listen more..
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Old 09-08-2022, 01:12 PM   #79
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Re: NBA 2K23 Early Impressions

Still no generated draft class update? its been exactly the same for 4 YEARS! The same 7'3 monster center or amazing 6'7 point guard. Same wild hair styles. Whats the point of auto generate if the classes so horrible? Smh

Last edited by haloofduty; 09-08-2022 at 01:16 PM.
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Old 09-08-2022, 01:13 PM   #80
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Re: NBA 2K23 Early Impressions

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Originally Posted by auburnfan2
Did they do anything to in game injuries and how are foul’s looking?


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Fouls looking VERY good on HoF.

Free throws also slightly more challenging to make. Slightly.
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