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the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

This is a discussion on the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters) within the NBA 2K Last Gen Sliders forums.

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Old 10-14-2012, 12:50 PM   #97
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

What is point in the paint scoring like with these sliders? In real life, it should be around 40% of a teams points scored in the paint. So far in NBA2K13, it's been like 70% or something
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Old 10-14-2012, 03:03 PM   #98
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

Quote:
Originally Posted by Majingir
What is point in the paint scoring like with these sliders? In real life, it should be around 40% of a teams points scored in the paint. So far in NBA2K13, it's been like 70% or something
Points in the paint have been realistic, they've only been over 50% one time for the CPU in like my last 6 games. here's a boxscore from my last game, Kings (me) @ Blazers (cpu)



However, the sliders that I am currently using are a bit different from the version in the first post. I'm going to update them shortly as version 3.0
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Old 10-14-2012, 03:19 PM   #99
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

Gimme Gimme Gimme :O
But looks very realistic. But 7 blocked shots? that's bit overboard, isn't it? Or was it a once in a 100 times thing?
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Old 10-14-2012, 04:03 PM   #100
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

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Originally Posted by RaiNN
Gimme Gimme Gimme :O
But looks very realistic. But 7 blocked shots? that's bit overboard, isn't it? Or was it a once in a 100 times thing?
7 blocks isn't crazy, the league average was 5 last year and OKC averaged 8 per game. However, I will keep an eye on it to see if its a trend. As you can see, I had 2 so between the two teams it was right on par.

Version 3.0 has been updated into the first post. The changes made from the last update are in green
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Old 10-14-2012, 06:41 PM   #101
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

Hey man just plugged in ur sliders and slimms all 0 on run plays and I have to say great job man!!! This is exactly the feel, pace, stats and play Ive been wanting, starting up my Orlando Magic association and post games for ya in a few... Appreciate the hard work man, great job!!!
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Old 10-14-2012, 07:17 PM   #102
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

I started up my association and simmed to my first game already a crazy amount of injuries in the league haha... I signed Greg Oden and hes injured again haha Plantar Fasciitis 2-4 Weeks, Zach Randolph is out the season for the Griz with a Torn MCL, Chicago is without Boozer for 4-6 Weeks Broken Wrist... And Chris Paul out 1-2 Weeks haha the first week of the new season isnt even over and already its interesting...

About to play my first game of the season:

Denver Nuggets vs Orlando Magic

Post stats when done
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Old 10-14-2012, 07:41 PM   #103
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

What about rebounds?? Up to 50 isnt realistic, is it??
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Old 10-14-2012, 07:48 PM   #104
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

I mean, i see taht total rebounds are too high... I think the problem is in defensive rebounds, always more than 40, sometimes 48 rebounds only defensive...
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