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NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

This is a discussion on NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid) within the NBA 2K Last Gen forums.

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Old 07-21-2011, 06:49 PM   #25
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Re: NBA 2K12 Hands-On Preview (Destructoid)

I'll have to learn the post game all over again. What will become of the hop steppers? New physics engine and live ball physics will be awesome to see play out. Hopefully much less canned "losing the ball animations" and over-the-back fouls.
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Old 07-21-2011, 06:51 PM   #26
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Re: NBA 2K12 Hands-On Preview (Destructoid)

It will be nice to see the CPU run more than 1-2 plays per game, too.
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Old 07-21-2011, 06:55 PM   #27
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Re: NBA 2K12 Hands-On Preview (Destructoid)

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Originally Posted by TheKasmar
I'll have to learn the post game all over again. What will become of the hop steppers?
They could have taken out the hop step since it can be triggered with the modified shots now, but that would mean no Shaq-style jump stops. We'll know more once they decide to tell us, but knowing 2K, we should expect a pretty deep set up.
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Old 07-21-2011, 06:56 PM   #28
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Re: NBA 2K12 Hands-On Preview (Destructoid)

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Originally Posted by DJ
It will be nice to see the CPU run more than 1-2 plays per game, too.
It would get to the point where I knew exactly what the opposing team was going to run.
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Old 07-21-2011, 07:06 PM   #29
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Re: NBA 2K12 Hands-On Preview (Destructoid)

Sounds awesome... can't wait to hear more.

Mike - were you guys able to fix the AI never checking into the scorers table bug?

My biggest pet peeve... as trivial as it may be.
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Old 07-21-2011, 07:35 PM   #30
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Re: NBA 2K12 Hands-On Preview (Destructoid)

Love the info been given thus far, and that screenshot of Dirk with Haslem is sick, especially the inclusion of a "live" ball and players jumping over the front row. I hope that also means that the front rows are closer to the court than past NBA 2K's. I also love how they updated Udonis' tattoos and they're more clear and visible than ever before. Keep up the awesome work, guys.
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Old 07-21-2011, 07:58 PM   #31
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Re: NBA 2K12 Hands-On Preview (Destructoid)

I don't think I've read a preview that had this much game info so early in regards to 2k. Love what I heard especially about the live ball/physics. I despised seeing people spam into the paint in 2k11 with the likes of Rose, Wade, etc. and suffer no consequence in barrelling into a sea of bodies repeatedly. Hope this is a remedy...
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Old 07-21-2011, 08:05 PM   #32
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Re: NBA 2K12 Hands-On Preview (Destructoid)

Quote:
Originally Posted by green94
Sounds awesome... can't wait to hear more.

Mike - were you guys able to fix the AI never checking into the scorers table bug?
That's not a bug really, it's just not programmed to work that way. When you play against other human opponents it's implemented since you've queued a substition, but the AI's substitution logic doesn't work in the same way.

I'm just happy that we have our own players walking over to the scorer's table at all.
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