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NBA 2K13 - 25 Things We Know (GameInformer)

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Old 08-10-2012, 11:24 AM   #25
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

Now this is what I wanted to hear...



EDIT: Is this real?

Quote:
You also need to watch your mouth when using Kinect. If you swear after a bad call, the ref may decide to issue a technical foul.
If so excellent work around for them to include tech fouls.

Last edited by MavsManiac4Life; 08-10-2012 at 11:27 AM.
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Old 08-10-2012, 11:26 AM   #26
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

Quote:
Originally Posted by 2k
Visual Concepts also changed the alley-oop controls. This year when you see an opportunity for a quick basket at the rim, you can mash the A and X buttons to throw it up.
Half court alley-oops, here I come......No really, what does that mean? Mash buttons really fast? I thought alley-oops have been too easy for a while so I'll just have to wait and see.
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Old 08-10-2012, 11:27 AM   #27
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

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Originally Posted by Altimus
Wow, this is pretty much everything I wanted. Now waiting for some news regarding improvements to online association, association, and MyPlayer.

I see it is going to be an extremely long wait until October.
Exactly.

This is great way to start off. Starting off with an Nuclear Bomb, by dropping Game play info 1st. Especially with it being info we want to hear.

Seeing that it was Part 1. I expect them to talk about Speed/FB, go more in detail in other aspects of gameplay. What it great was that they basically attacked every aspect of gameplay.

I dont need to hear anything else. This Gameplay improvements will my every other mode better. Most of my issues for MP and Association, were tied into gameplay.

All I need to hear is for Association is Progression upgrade, Sign & Trades, Amnesty Cuts, Better Trade Logic. For MP, I just need to see Better Teammates AI, Better Team Management, Better PlayCalling, and depth in the mode. If I hear those, I wont play any other games for a while.
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Old 08-10-2012, 11:29 AM   #28
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

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Most of the signature skills are individual traits, but some players also have skills that extend to their teammates, which Visual Concepts is calling “team auras.” A floor general will improve the play of everyone else on the court, as will a high-energy defensive specialist.
Oh so the Lakers will be even MORE unstoppable, as will the Heat....
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Old 08-10-2012, 11:34 AM   #29
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just when i mastered 2k12 control scheme they change it....geez lol sounds amazing loving the player traits cant wait for 2k13
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Old 08-10-2012, 11:35 AM   #30
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

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You also need to watch your mouth when using Kinect. If you swear after a bad call, the ref may decide to issue a technical foul.
I may not need to play with my Kinect then....but that is still freaking awesome!!!
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Old 08-10-2012, 11:38 AM   #31
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...so no one is concerned that the shot stick has changed?
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Old 08-10-2012, 11:41 AM   #32
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

Everything I wanted added to the game was added for the most part. Have to say I chuckled at the if you swear through the Kinect you may get a tech. Thats cool.
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