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NBA 2K13 - 25 Things We Know (GameInformer)

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Old 08-10-2012, 12:55 PM   #41
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

Weren't alley oops like this last gen if I remember correctly. Either way its cool with me.
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Old 08-10-2012, 01:00 PM   #42
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

I never liked having to chain dribbles on the same stick as my movment. So the improved rightstick dribbling is good to hear. Also the manual bounce passing and smarter passing is welcomed as well.

Things are sounding good so far. I look forward to seeing and trying them in action. But hopefully with these needed changes they wont be able to be abused too badly to become cheap.
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Old 08-10-2012, 01:02 PM   #43
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NBA 2K. A game you know will be great & you can rest easy knowing 2K won't strip out all the important stuff to put new stuff in.
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Old 08-10-2012, 01:16 PM   #44
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

Quote:
To better distinguish between the AI point guard performances in the league, Visual Concepts has added awareness differentiations. While a veteran, pass-first point guard like Jason Kidd has a 360-degree view of what’s happening around him, shoot-first point guards or less talented players will have part of the court shaded like a fog of war in strategy games.


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Old 08-10-2012, 01:55 PM   #45
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

For the second straight year:






Quote:
Originally Posted by Calvin_Johnson81
The broadcast replays are also unrivaled in sports games. This year Visual Concepts has added a few new flourishes, like Nike+ Basketball integration that shows you how high a player jumps during a slam-dunk replay. These replays only trigger if the player making the dunk is wearing Nike+ Basketball shoes.
Sounds good! Only thing I can think of to make replays better now is to have replays shown right before a timeout, just like a real broadcast.


Quote:
Originally Posted by Calvin_Johnson81
The physics system introduced by the Dynamic Shot Generator also affects rebounding, blocking collisions, and charging. Savvy defenders can actually take a charge this year.
Also sounds good. I'm assuming they've upped the frequency of charges on default settings now.

Quote:
Originally Posted by Calvin_Johnson81
To better distinguish between the AI point guard performances in the league, Visual Concepts has added awareness differentiations. While a veteran, pass-first point guard like Jason Kidd has a 360-degree view of what’s happening around him, shoot-first point guards or less talented players will have part of the court shaded like a fog of war in strategy games.
Probably the highlight of the article for me. I LOVE great passes/passers and I've always wanted some type of court vision rating to be taken into account. Now I wonder if great passers will contextually have better passes chosen for them than the less-skilled? Would also like to see a pass that hits a shooter right on the numbers have a slightly higher success rate to go in than one that, say drops to his knees...But what's in right now works great for me.


Quote:
Originally Posted by Calvin_Johnson81
In past games, fans found that it didn't matter how wide the player ratings scale was, because the talented players at a respective position always played the same. To better differentiate between players, Visual Concepts has taken a page out of FIFA and Madden by introducing Signature Skills. Each player can have up to five signature skills, which cover everything from being a spot up shooter or alley-ooper on offense to being a chasedown artist or pick-pocketer on defense.

Most of the signature skills are individual traits, but some players also have skills that extend to their teammates, which Visual Concepts is calling “team auras.” A floor general will improve the play of everyone else on the court, as will a high-energy defensive specialist.
NICE! Reminds me of the "Freestyle Superstar" thing in Live but more realistic. So it seems as if great defensive bigs won't just have an impact on what they specifically do, but can raise the team's defense as a whole. This should definitely show once you substitute that certain player out.

Though they might not gain/lose skills in association, hopefully this means we can edit them to our liking. Hoping this also extends to the classic teams too, should definitely make them stand out from each other.

Quote:
Originally Posted by Calvin_Johnson81
You also need to watch your mouth when using Kinect. If you swear after a bad call, the ref may decide to issue a technical foul.
****, call me Rasheed Wallace then LOL. I might just get a Kinect JUST for this feature.

All in all, sounds great and this is only the tip of the iceberg...
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Old 08-10-2012, 02:07 PM   #46
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

Quote:
Originally Posted by richmo
Probably the highlight of the article for me. I LOVE great passes/passers and I've always wanted some type of court vision rating to be taken into account. Now I wonder if great passers will contextually have better passes chosen for them than the less-skilled? Would also like to see a pass that hits a shooter right on the numbers have a slightly higher success rate to go in than one that, say drops to his knees...But what's in right now works great for me.
Hopefully there will finally be a difference between Steve Nash and Jerryd Bayless.

In past games Bayless was on the same level and sometimes better than Nash due to his higher athleticism ratings. Passing might matter this year!
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Old 08-10-2012, 03:05 PM   #47
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

Here's one from Rob Jones article:

Quote:
The player models have been completely revamped across the board and have taken on a more natural and leaner basketball player physique. You won't find the massive meathead type players you might have seen in 2K12 and past games.
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Old 08-10-2012, 03:08 PM   #48
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read this first:
http://www.gameinformer.com/games/nba_2k13/b/xbox360/archive/2012/08/10/25-things-we-know-about-nba-2k13.aspx

After i went and read this article on NBA 2K13, i finally relised that NBA LIVE 13 wont be able to compete this year or possibilly the next! this game could probably finish the EA NBA LIVE series off for good!
OMG, i cant wait for NBA 2K13.
cheers
btw, this is also coming from a longtime LIVE series gamer.
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